[gurps] Rule of 16: GURPS 3e versus 4e

Rupert Boleyn rboleyn at ihug.co.nz
Mon Mar 24 20:25:39 CDT 2008


Holmes, Erik wrote:

> Ya, to me it seems like the whole skill system in 4e is out of whack.
> If you think about it, you can go with +2 DX or +10 broadsword. My
> inner munchkin tells me to take the +10 broadsword.

And 3e encouraging this with mental skills didn't bother you?

> +10 to one spell, or +4 to all spells and +4d6 to spell damage.
> Again, my inner munchkin says take 4 more magery. (actually, my inner
> munchkin says take 150 pts, 75 disads and make a young Harry Rotter
> with 10 magery, 15 IQ and 25 points in skills and spells).

Of course this only works if your GM has said "no limits to Magery".

-- 
Rupert Boleyn <rboleyn at ihug.co.nz>



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