[gurps] Rule of 16: GURPS 3e versus 4e

Rupert Boleyn rboleyn at ihug.co.nz
Mon Mar 24 20:24:02 CDT 2008


Anthony Jackson wrote:

> It makes sense under the same situations as it made sense in 3e: you 
> don't have any IQ-based skills you care about. It actually makes more 
> sense in 4e than in 3e: in 3e taking IQ 9, Alertness 1 (Per roll 10), 
> Strong Will +1 (Will roll 10) gives you 1 point back. In 4e taking IQ 9, 
> Perception +1 (Per roll 10), Will +1 (Will roll 10) gives you 10 points 
> back.

Try IQ8 + Alertness-2 + Strong Will-2 in 3e. This /costs/ 4 points.

-- 
Rupert Boleyn <rboleyn at ihug.co.nz>



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