[gurps] Rule of 16: GURPS 3e versus 4e

Holmes, Erik Erik.Holmes at marriott.com
Mon Mar 24 19:19:16 CDT 2008


> 4e counts it against disad caps. In 3e, I've seen IQ 9
> (once) and ST 9 
> (several times), but it's certainly pretty rare. You
> don't get very many 
> points back for low stats in 3e, and low stats (other than
> ST) tend to 
> hose you, so low stats are pretty rare.

Given that the cost of IQ skills effectively doubled in 4e, buying down IQ in 4e isn't a very good move either.

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Ya, to me it seems like the whole skill system in 4e is out of whack. If you think about it, you can go with +2 DX or +10 broadsword. My inner munchkin tells me to take the +10 broadsword.

+10 to one spell, or +4 to all spells and +4d6 to spell damage. Again, my inner munchkin says take 4 more magery. (actually, my inner munchkin says take 150 pts, 75 disads and make a young Harry Rotter with 10 magery, 15 IQ and 25 points in skills and spells).

Shoby187



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