Sub-attributes Was: [gurps] Rule of 16: GURPS 3e versus 4e
Captain Joy
captainjoy at mac.com
Mon Mar 24 01:54:02 CDT 2008
On Mar 23, 2008, at 8:43 PM, Eric B. Smith wrote:
> On Sunday, March 23, 2008 11:08 PM, Brandon Cope ordered an army of
> electrons to communicate to the world:
>
>>>> -75 is also an excessively high number for
>>> disadvantgaes. I know it's
>>>> in the rules, but more than -50 or so starts getting
>>> silly.
>>>
>>> -75 points in straight disadvantages is probably a bit
>>> excessive (at least
>>> in a realistic game), but -75 points in negative point
>>> traits isn't really
>>> that bad.
>>
>> In 18 years, I've only seen *one* player buy an attibute under 10
>> (not counting alternate forms).
>
> In 3e it was rare; in 4e I've seen it more than a few times,
> especially with sub-attributes allowing for more fine-tuning,
> allowing players to buy up (or down) an attribute and then take the
> sub-attribute in the other direction.
I know this is true in my case. In 3e I don't think I ever bought
down a sub-attribute. In 4e, I always buy down Will and/or Per if IQ
is more than 10.
--
captainjoy at mac.com
"It's life, Captain, but not life as we know it." --Commander Spock
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