[gurps] Rule of 16: GURPS 3e versus 4e

Brandon Cope copeab at yahoo.com
Sun Mar 23 22:08:40 CDT 2008


--- On Sun, 3/23/08, Eric B. Smith <eric.frogkiller at gmail.com> wrote:

> On Sunday, March 23, 2008 3:55 PM, Brandon Cope ordered an
> army of electrons 
> to communicate to the world:
> 
> > --- On Sun, 3/23/08, Eric Funk
> >
> <eric_funk_anti_spam_this_is_a_real_email_address at r3d.net>
> wrote:
> >
> >>
> >>
> >> no, sorry, that's -75 including -5 for quirks.
> B11
> >> "A disadvantage is anything with a negative
> >> cost,..."
> >
> > -75 is also an excessively high number for
> disadvantgaes. I know it's
> > in the rules, but more than -50 or so starts getting
> silly.
> 
> -75 points in straight disadvantages is probably a bit
> excessive (at least 
> in a realistic game), but -75 points in negative point
> traits isn't really 
> that bad.

In 18 years, I've only seen *one* player buy an attibute under 10 (not counting alternate forms).

Brandon


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