[gurps] Rule of 16: GURPS 3e versus 4e
Eric B. Smith
eric.frogkiller at gmail.com
Sun Mar 23 20:05:27 CDT 2008
On Sunday, March 23, 2008 3:55 PM, Brandon Cope ordered an army of electrons
to communicate to the world:
> --- On Sun, 3/23/08, Eric Funk
> <eric_funk_anti_spam_this_is_a_real_email_address at r3d.net> wrote:
>
>>
>>
>> no, sorry, that's -75 including -5 for quirks. B11
>> "A disadvantage is anything with a negative
>> cost,..."
>
> -75 is also an excessively high number for disadvantgaes. I know it's
> in the rules, but more than -50 or so starts getting silly.
-75 points in straight disadvantages is probably a bit excessive (at least
in a realistic game), but -75 points in negative point traits isn't really
that bad. In 4e I think they assumed that most people would be buying down
at least one attribute or sub-attribute. Even in 3e many people took lots of
negative point traits which didn't count against the disad limit - such as
lowered Attributes and the disadvantages included in Racial Templates. They
just changed the way attributes are counted against the disad limit (they
always do in 4e, where as in 3e they sometimes did, sometimes didn't).
--
Eric B. Smith http://www.geocities.com/ericbsmith
GURPS Data File Coordinator http://ericbsmith.no-ip.org/
"There is always inequality in life. Some men are killed in a war and some
men are wounded and some men never leave the country. Life is unfair." -
John F. Kennedy
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