[gurps] Mageborn versus Fighter discussion
Dr Kromm
seanm.punch at sympatico.ca
Fri Mar 21 19:26:17 CDT 2008
On 21 Mar 2008 at 19:25, hal at buffnet.net wrote:
> I am however, loathe to discuss the creation of 150 point mageborn
> characters with access to magery higher than 4, signature gear, etc
> - ie "unreasonable" no limits barred character creation.
The game, and certainly the majority of the game's players, *do* mostly
allow things like extra FP, Energy Reserves, Magery 4+, and Signature
Gear for Powerstones. That stuff is a large part of what makes wizards
fun and interesting to play. If you're going to permit warriors broad
access to arms and armor without regard to social class, and if you're
making Magic Resistance accessible and even assumed for fighters who
hunt wizards, then you almost have to allow wizards roughly equivalent
freedoms on their abilities.
Also, 150 points is more or less the accepted starting level for PCs in
4e. I'm not sure it's useful to look at 100 points, given that many of
the things we rebalanced when we revised from 3e to 4e were done under
the basic assumption that most PCs would be built on 150+ points.
SP.
--
Sean "Dr. Kromm" Punch, GURPS Line Editor, Steve Jackson Games
[POST] 4122 rue Rivard, Montreal, Quebec, CANADA, H2L 4H9
[PHONE] 514.288.9600
[EMAIL] <kromm at sjgames.com> or <seanm.punch at sympatico.ca>
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