[gurps] Re: Rule of 16?

Brandon Cope copeab at yahoo.com
Fri Mar 21 00:05:40 CDT 2008


--- On Thu, 3/20/08, hal at buffnet.net <hal at buffnet.net> wrote:

> What I would suggest as a possibility Chris?  Create your
> 100 point
> character and post him to the list.  I'll do the same
> for a fighter.  Then,
> people on the net can try out a duel between the two
> characters as they see
> fit, using the basic guidelines I'll post as tactics
> for the fighter.  It
> might prove educational ;)

Here's a 3e character from a couple of years ago to deal with annoying mages with Missile Shield/Reverse Missiles. Don't attack the mage, attack the ground he's standing on.

Joe the Fire Thrower
Setting: Fantasy

ST: 13 [30]; DX: 11 [10]; IQ: 9 [-10]; HT: 10 [0]

Advantages: Acute Vision +2 [4]; Alertness +1 [5]

Disadvantages: Duty (15 or less) [-15]; Fanatacism [-15]; Pyromania [-5]

Skills: Axe/Mace-11 [2]; Brawling-11 [1]; Carousing-9 [1]; Shield-12 [2]; Soldier-11 [6]; Tactics-7 [1]; Throwing-12 [8]

Gear: Hatchet (2d-1 cut), small shield (PD 2), light leather armor (PD/DR 1/1), 12 flasks of oil (Dam spcl, Max 52 yards), 12 javelins (1d+1 imp, Acc 3, 1/2Dam 22, Max 37)

Notes: This NPC is a soldier who is really good at throwing things a long distance. In his case, it's lobbing burning flasks of oil over 50 yards. 

Brabdon


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