[gurps] Re: Rule of 16?
Brandon Cope
copeab at yahoo.com
Fri Mar 21 00:05:40 CDT 2008
--- On Thu, 3/20/08, hal at buffnet.net <hal at buffnet.net> wrote:
> What I would suggest as a possibility Chris? Create your
> 100 point
> character and post him to the list. I'll do the same
> for a fighter. Then,
> people on the net can try out a duel between the two
> characters as they see
> fit, using the basic guidelines I'll post as tactics
> for the fighter. It
> might prove educational ;)
Here's a 3e character from a couple of years ago to deal with annoying mages with Missile Shield/Reverse Missiles. Don't attack the mage, attack the ground he's standing on.
Joe the Fire Thrower
Setting: Fantasy
ST: 13 [30]; DX: 11 [10]; IQ: 9 [-10]; HT: 10 [0]
Advantages: Acute Vision +2 [4]; Alertness +1 [5]
Disadvantages: Duty (15 or less) [-15]; Fanatacism [-15]; Pyromania [-5]
Skills: Axe/Mace-11 [2]; Brawling-11 [1]; Carousing-9 [1]; Shield-12 [2]; Soldier-11 [6]; Tactics-7 [1]; Throwing-12 [8]
Gear: Hatchet (2d-1 cut), small shield (PD 2), light leather armor (PD/DR 1/1), 12 flasks of oil (Dam spcl, Max 52 yards), 12 javelins (1d+1 imp, Acc 3, 1/2Dam 22, Max 37)
Notes: This NPC is a soldier who is really good at throwing things a long distance. In his case, it's lobbing burning flasks of oil over 50 yards.
Brabdon
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