[gurps] Re: Rule of 16?

hal at buffnet.net hal at buffnet.net
Thu Mar 20 12:43:38 CDT 2008


>For example, in order for a fighter to get a weapon skill up to 16 from a
>DX of 12, they must spend (for 4e rules) something along the order of 16
>points for the spell itself, plus any prerequisites of the spell desired,
>plus 5 character points for Magery 0, plus (usually) 10 character points to
>have Magery 1.  While Magery mitigates the issue by adding Magery to
>effective IQ, the point cost for spells still is relative to the sword
>skill or shield skill, High.

Oops - meant to write for the fighter to get a weapon skill to 16, it costs
16 points from a DX of 12.

For a mage to get a spell to 16, costs them something on the order of 16
points plus magery costs plus requisite spell costs.

I should have proof read what I sent :(


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