[gurps] Social Skills?

Jack Jenkins aguarojo at yahoo.com
Mon Mar 3 17:55:27 CST 2008


I fail to see what the problem is. Isn't one of the points of
roleplay to have a group of varying specializations?

--- Bay Grabowski <bay at umail.ucsb.edu> wrote:

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> Hey all! I've lurked on the listserve for a while, but I've
> got a
> question for ya'll. Firstly, I use 3rd ed. my lowly student
> budget
> doesn't have the scratch to buy a whole new edition.
> 
> Anyways, I tend to GM games of GURPS at conventions in the
> SoCal area a
> fair amount, and one think I've noticed that is unsurprising,
> but
> annoying, is that players consort together when creating
> characters. In
> particular, this shows up if one guy is willing to be the guy
> with
> absurd amounts of charisma and social skills, so whenever the
> group need
> to talk to someone they leave him to it and all take bad reps
> or the
> like. Anyone have any good ways to help balance this out? Same
> think
> happens on occasion with a rich character giving cash and
> items away,
> though not as much.
> 
> Thanks all!
> 
> Bay
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