[gurps] Tinker's Starship?
Kurt Feltenberger
kfeltenberger at yahoo.com
Fri Jun 20 12:29:21 CDT 2008
Troy Guffey wrote:
> Setting: A vast federation/alliance/empire with worlds of differing tech
> levels from about TL6 - TL13.
>
> The ship:
> TL13 Important items: Enough armor and weaponry to make pirates give second
> and third thoughts to attacking. Cargo capacity about that of a
> supertanker, with additional space devoted to a nanofactory tank big enough
> to build a TL8 naval destroyer inside the tank, plus several smaller ones of
> differing capacity. A genius, high-capacity megaframe computer with lots of
> storage space for templates. Most of the cargo space is devoted to carrying
> rare elements (such as rhenium down to titanium). They also have several
> chrysalis machines.
>
> The business:
> Going to various lower tech worlds to build items that they cannot, or at
> least not easily. The "host world" supplies common materials like iron,
> carbon, etc. Also, performing biotech transformations. Then move on to the
> next world after a period of time.
>
> QUESTION: Is this a viable business? Is it more viable if it is restricted
> or illegal to give those lower tech worlds the tech? Does it need more
> cargo space for rare elements? What would it take to make it viable?
>
If it's a ship, and thus mobile, what would prevent the world's
government/s or corporations from pooling resources and buying one or
two (or more) and keeping them on world and only sending them off world
for maintenance?
--
Kurt Feltenberger
kurt at thepaw.org/kfeltenberger at yahoo.com // http://www.teotwawki.net
“Before today, I was scared to live, after today, I'm scared I'm not living enough." - Me
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