[gurps] Tinker's Starship?
Troy Guffey
troyguffey at cyberdude.com
Fri Jun 20 12:17:13 CDT 2008
Setting: A vast federation/alliance/empire with worlds of differing tech
levels from about TL6 - TL13.
The ship:
TL13 Important items: Enough armor and weaponry to make pirates give second
and third thoughts to attacking. Cargo capacity about that of a
supertanker, with additional space devoted to a nanofactory tank big enough
to build a TL8 naval destroyer inside the tank, plus several smaller ones of
differing capacity. A genius, high-capacity megaframe computer with lots of
storage space for templates. Most of the cargo space is devoted to carrying
rare elements (such as rhenium down to titanium). They also have several
chrysalis machines.
The business:
Going to various lower tech worlds to build items that they cannot, or at
least not easily. The "host world" supplies common materials like iron,
carbon, etc. Also, performing biotech transformations. Then move on to the
next world after a period of time.
QUESTION: Is this a viable business? Is it more viable if it is restricted
or illegal to give those lower tech worlds the tech? Does it need more
cargo space for rare elements? What would it take to make it viable?
--
Troy Guffey
ICQ: 1978644
AIM: Pax214
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