[gurps] Alternate Earth vs. Cyberware
rekres
rekres at gmail.com
Tue Jun 10 23:13:59 CDT 2008
On 6/10/08, Troy Guffey <troyguffey at cyberdude.com> wrote:
> What would happen if a person with Cyberbrain Augmentation went to Rustic?
> (That's the Earth where you can't make artificial electricity)
>
> What about a Virtual Interface Implant? Or any of the nanomods from
> TransHuman Space?
>
The simple answer is that they are SOL. Looking at my copy of
Infinite Worlds (4E)....
'In this Quantum 3 world, although it is a no-mana alternate, no
technology higher than "simple mechanics" works.'
So basically they have a inert metal bits stuck into sensitive areas
of the brain. A kind GM would probably say they just create a
continual headache. A more mean-spirited GM would say they take
damage equivalent to a gunshot to the head.
I would have each character with implants make a HT roll with a
modifier based on what percentage of the body has been modded. HT-1
for minimal implants (less than 10% body mass). HT-5 for minor
implants (10% to 50%).... HT-10 for major implants (more than 50%).
Or you could just go with percent/10 (round up) as a negative mod to HT.
You fail the HT roll, you die. Its harsh, but so is taking cybered
characters into a hazardous environment.
--
Chris J. Whitcomb
"I try to keep an open mind, but my brain keep falling out!"
More information about the GurpsNet-L
mailing list