[gurps] Little or no magic for a magical race

Patrick pat512 at yahoo.com
Tue Jun 3 19:16:25 CDT 2008


> A few are "mageblind", without magery. They are so handicapped that they wear a special collar, like a blind man's white cane. Others are "blackbanders", able to use magic but not as well as a Magery 0 mage (at 14 they are tested for magical aptitude and given colored ribbons for ability, specialization, etc.). They can use magic but are cut off from the many professions relying on good ability in magic.

Magery less than magery 0?  What does that mean in game terms?  Other
than paying less for Magery, I would think these would both be under
Social Stigma.

Pat

> Humans have mages with Magery 4, 5 or even 6, but only a few out of a million have magery...maybe a thousandth of a percent.
> The "racconnans" have perfected magic to a high science and are able to combine large numbers of their people together to create effects that are vast in power. human mages have no science of magic and have to teach themselves by experimentation.
> Now, what point value should "mageblind" or "blackbander" be worth? 1 or 5 points seems so...inadequate.
> Tom Mazanec
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