[gurps] Hedge MAgic
Nils Richter
anarion at uni-muenster.de
Tue Jan 22 01:42:51 CST 2008
Chris J. Whitcomb wrote:
> This is what I assume he's talking about...
> http://www.io.com/~sjohn/hedge.htm
Hm, I would use a low-TL version of the "Science!" skill for that one.
I guess you could also use "Modular Abilities" with the "Spells Only,
-20%" modifier or "Wild Talent", but in my experience that just leads to
long breaks in the game, while GM and one player argue about which spell
to use...
Nice dice,
Nils.
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