[gurps] 4e Books-- Comments?

Johan Thorstensson elohite at gmail.com
Wed Jan 16 05:00:52 CST 2008


> Bio-Tech
One of the best GURPS books I have. It covers any biological topic
from bloodletting to artificially created bioroid humans. It is a
perfect introduction to the wonderful world of genetics and
bioengineering. Perhaps too much on the superscience end of the
spectrum, but still.

> High-Tech
Dull. I very seldom have any use for information on weapons and armor
and that is what most of this book is. Guns shoot - armor might stop
that, that's all I need to know. But sure, there are some other parts
to this book too and it is helpful to be able to group things by TL.

> Ultra-Tech
Like High-Tech this book has way to much about weaponry. But it has
some other stuff too and some of it is quite inspiring. Useful for SF
campaigns - mostly for the ideas it might give you.

> Martial Arts
Like it's 3e equivalent this book is awesome. One improvement is that
it is more generic, giving more varied examples of styles and making
it easier to create new ones. Of course, this book is more useful to
someone who actually have fighting occur every now and then in their
campaign - but I still like it.

--
Johan


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