[gurps] fishing for ideas
b5dorsai
b5dorsai at kascable.com
Sat Feb 16 09:25:53 CST 2008
Plague breaks out (if cured by divine magic, maybe the people do not get
immunity and can catch it again)
Some (unknown to the party) wizard opens a portal and nasty little imps come
out
A noble falls in love with a character and I am sure you can plot out issues
there
A NPC starts having visions that causes the party to take certain actions.
Whether the visions are true or the person is insane is up to you
The rats in the keep are intelligent and have some basic magic skills
-----Original Message-----
From: gurpsnet-l-bounces at sjgames.com [mailto:gurpsnet-l-bounces at sjgames.com]
On Behalf Of Jay P. Hailey
Sent: Saturday, February 16, 2008 9:08 AM
To: The GURPSnet mailing list
Subject: Re: [gurps] fishing for ideas
--- E <Wayward at xtra.co.nz> wrote:
> In my current game, set in the "song of ice and
> fire" world the PC's are in
> a siege. They have 545 days food and a strong
> defensive position. a spy in
> their ranks and many nobles. Does any one have any
> ideas on how to spice
> things up.
Internal conflicts among factions of the defenders.
Why was that strong hold built? Who Built it?
Perhaps there are secret passages and tunnels in and
out.
Maybe there is a hidden artifact related to whole
other plot and trasure hunters causing havok trying to
get at it.
Jay ~Meow!~
____________________________________________________________________________
________
Be a better friend, newshound, and
know-it-all with Yahoo! Mobile. Try it now.
http://mobile.yahoo.com/;_ylt=Ahu06i62sR8HDtDypao8Wcj9tAcJ
_______________________________________________
GurpsNet-L mailing list <GurpsNet-L at sjgames.com>
http://mail.sjgames.com/mailman/listinfo/gurpsnet-l
More information about the GurpsNet-L
mailing list