[gurps] Vehicle outline: TL13 Colonization Support/Disaster
ReliefNano-Factory ship (version 2.0)
Troy Guffey
troyguffey214 at isp.com
Wed Dec 31 09:36:51 CST 2008
Onno Meyer wrote:
> Troy wrote:
>
>> One other key feature is the very large spinal gravity mount. This
>> allows the ship to work as "asteroid tug" and "super-crane". It also
>> has the extra hardware to work as a gravity beam weapon using the
>> same power. If the ship hits you with this, you KNOW you've "been
>> kissed". The energy phasing force lenses make this more versatile.
>
> In Traveller, spinal mounts were built into the hull so they could
> only fire along the axis of the ship. Are you sure about your wording
> here?
Yes, I'm sure that those spinal mounts are what I intended. The energy
phasing surface takes the place of a turret, therefore letting you build
MUCH bigger energy weapons.
>> Reason for the Season:
>> 16 chrysallis machines: 2 elephant, 2 cow, 12 human
>> 512x512x512 main nano-fac tank (big enough to build an /Arleigh/
>> /Burke/-class DDG in the tank)
>
> I still think the ratio between 'crew/medical' and 'hardware' is off.
> The nanofactories dwarf the medical section.
I think it is more likely that people will need hardware items during
disaster relief or colonization than biological "manufacturing". Those items
are likely to be quite large. But doubling the current number/type of
bio-tanks is not that big a deal. Also, if you need more chrysallis
machines, you can just MAKE them.
--
Troy Guffey
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