[gurps] [VEHICLE] of the week 740 – Anachronistic Submarine
Onno Meyer
Onno.Meyer at gmx.de
Mon Dec 29 07:28:03 CST 2008
This is a weekly posting with GURPS vehicles (and the like) to the
GURPSnet mailing list. I grant the permission for all non-commercial
redistribution of my work, but I would like to know if you put it on
a website or the like. My site is down for rebuilding, but sooner or
later the old stuff should reappear at omeyer.gmxhome.de
Onno Meyer, 2008-12-29
Anachronistic Submarine v1.0 (TL6)
Copyright 2008 by Onno Meyer
In some alternate history stories, one side finds efficient uses for
historical technologies. In other novels, genuine time travelers bring
modern concepts with them. Last but not least, villains of pulp action
stories can come up with the most amazing headquarters vehicles ...
Unlike most historical designs, the Anachronistic Submarine operates
submerged at all times, either snorkling or using batteries. The power
and air last for five days at 5 mph, or two hours at 20 mph (17 knots).
The boat has eight torpedo tubes, capable of launching cruise missiles
in addition to homing torpedoes. Usually one or two tubes are reserved
for self-defense torpedoes while launching missiles, so it can fire a
salvo of six or seven missiles. The small dock aft of the fin can hold
one or two swimmer delivery vehicles.
In a cliffhangers game, the Archvillain could menace the world with
deadly missiles until the Heroes can sneak aboard in a supply SDV. In
an alternate history game, Anachronistic Subs could carry the fight
back across the Pacific after a loss of Pearl Harbor.
The engines burn 100 gallons of diesel per hour at 10 mph routine
speed. A full load of fuel, ammunition and provisions is $8,335,200.
Subassemblies: Body +8, Superstructure +6.
Powertrain: 7,200-kW screw propeller; two 1,250-kW standard diesel
engines with snorkel; 60,000,000-kWs lead-acid batteries.
Fuel: 80,000 gallons diesel (fire on 10).
Occ: 45 CCS (Body), 15 bridge RCS (superstructure), 55 bunks,
4 single-occupancy cabins, single-occupancy luxury cabin.
Cargo: 2,200 cf.
Armor F RL B T U
Body: 4/240 4/240 4/240 4/240 4/240
Superstructure: 4/240 4/240 4/240 4/240
Weaponry
Eight 600mm Torpedo Tubes [Bod:F] (48 torpedoes and missiles total).
Equipment:
Body: Medium sonar communicator; 15-mile active/passive sonar; two
sets of precision navigation instruments; autopilot; five fire
extinguisher systems; mechanic workshop; engineering workshop; operating
room; eight-man airlock; two-bunk brig; 1,000-cf dry dock; 300 man-day
limited life system; 6,000 man-days of provisions. Superstructure: Very
long range radio; extreme range radio with scrambler; signal light;
trailing wire antenna; 60' periscope with 10x telescope; 30' periscope
with 50x telescope; 30' periscope with 20-mile, surface search radar;
IFF; advanced radar detector; sensitive radio receiver with direction
finder; fire extinguisher system. External: Modest sound baffling.
Statistics
Size: 240'x32'x57' Payload: 400 tons Lwt.: 2,400 tons
Volume: 80,000 cf Maint.: 19 man-hours Price: $15,913,841.6
HT: 8. HPs: 72,000 Body, 12,000 Superstructure
wSpeed: 16 wAccel: 0.5 wDecel: 1(1.3) wMR: 0.05 wSR: 4
Draft 22'. Flotation rating 2,500 tons.
uSpeed: 20 uAccel: 0.4 uDecel: 0.5(0.7) uMR: 0.05 uSR: 4
Submerged draft 57'. Crush depth 750 yards.
Design Notes
Body is 76,000 cf, with total compartmentalization and submarine
lines. Superstructure is 4,000 cf, with total compartmentalization.
Structure is extra-heavy, expensive, submersible. Armor is expensive
metal. Mechanical controls with duplicate maneuver controls and
duplicate diving controls. 10 cf of empty space in the body and 1,230
cf of empty space in the superstructure. 15 WG/ASH torpedoes, 15 WG/PSH
torpedoes and 18 missiles are stowed in the body. Empty weight is
4,000,000 lbs. Lwt will be increased by a SDV, but submerged weight
remains unchanged.
Weapon Weight Volume Cost Power WPS VPS CPS TL
600mm Torpedo Tube 8,000 160 $41,000 - 4,000 80 $120,000[1] 6
[1] WG/PSH or WG/ASH torpedo, can also fire IG missile for $260,000.
Weapon Guid Malf. Type Damage SS Speed Max End RoF Skill
Torpedo WG/ASH 15 exp. 6d*3,375 30 30 12,750 425 1/20 OG/12
Torpedo WG/PSH 15 exp. 6d*3,375 30 30 12,750 425 1/20 OG/16
Missile IG 15 exp. 6d*1,953[12d] 30 300 222,000 740 1/20 -
The vehicle uses the design rules from Vehicles [second edition, third
printing, Dec 2004 errata], VXi and VXii (the armor volume rule) with
the text format from Vehicles Lite.
Next Week: Back to the interrupted scout series, with a little shuttle.
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