[gurps] Vehicle outline: TL13 Colonization Support/Disaster Relief
Nano-Factory ship
Troy Guffey
troyguffey214 at isp.com
Sat Dec 27 08:37:30 CST 2008
Note: this is not really organized in a formal Vehicles sense.
This ship is designed for an expanding civilization that is colonizing new
worlds. It also doubles for worlds that have had disasters that have had
destroyed infra-structure. The ship is armed and armored fairly heavily for
a non-combat ship because in any such situation the Navy might need to go
after a greater threat, leaving them to deal with the equivalent of pirates
in TL7 speedboats. A small "security" force is usually carried for this
purpose.
The Forges will usually load up on rare-element "additives" for travel out
to their assignment. They will obtain common elements (such as carbon,
silicon, iron, aluminum) on-site.
The setting includes both Warp Drive for "local" travel, and Jump-drive
wormholes which connect areas that are widely separated.
The Zero-Point Energy cosmic power-plant is a super-science invention.. If a
GM doesn't want to use these in his campaign, this class would use fusion
generators because those could be locally refueled, rather than having to be
tanked up on manufactured anti-matter.
One other key feature is the very large spinal gravity mount. This allows
the ship to work as "asteroid tug" and "super-crane". It also has the extra
hardware to work as a gravity beam weapon(with the same power usage). If the
ship hits you with this, you KNOW you've "been kissed". The energy phasing
force lenses make this more versatile.
The 300lb./cf cargo feature is because the ship will not be carrying
manufactured cargo, but rare (and probably heavy) raw-material "additives"
in dense form instead. (The figure is derived from the Armor Volume rule Vx2
p5).
The cabins are also life-boats.
Hephaestus' Forge Nano-Factory ship class:
TL13
Heavy body structure, underbelly skid, living-metal, self-sealing, total
compartmentalization; Very Good streamlining, lifting body
12 pop turrets 4 forward rainbow laser ring (Top,Under,Right,Left); 4 rear
rainbow laser ring (Top,Under, Right,Left); 2 grav(combo beam, gravy) each
Right, Left
Power: Cosmic Energy Generator, ruggedized with additional 200DR advanced
laminate. 3 generators, each 2/3 necessary power
Motive: Grav Drive, non-limited (planetary surface to space) vectored-thrust
(includes contra-grav), 16g sAccel (w/ 300lb/cf cargo load); Warp-drive,
Jump-drive
Armor: DR 200 expensive laminate all over, thermal-superconducting, PF 100k
radiation shielding
Force-field grid: 1000 DR, engery phasing surface,variable, no overload
PD 8 deflector generator, shaped (extreme streamlining)
Spinal gravity-beam mount capable of lifting 2xEwt (usable as combo-beam,
grav-beam)
Total life-support 100 people
Macroframe computer; neural-net, high-capacity; SAI
Force-locks 2 8-person, 8 2-person
8 extreme-range comms; 1 gravity-ripple, 1 neutrino, 4 radio, 2 laser
2 very long range multi-mode radar(front), 1 ladar(front)
2 very long range PESA(front), 5 medium range PESA(top,bottom, left, right,
rear)
Gravscanner, extreme range
Deceptive Jammer, rating 8
Repair cyberswarm for each major systems, shared swarm for minor systems
3 Navigation system, precision
3 Inertial navigation systems
Full fire-supression systems
Bridge with roomy crew stations for captain, pilot, engineer, sensor-op,
gunner. Crew stations have crashweb, gravweb. (combine sensor and gunner to
tactical?)
Artificial gravity units for manned area, with grav-compensators for all
areas
Advanced emission cloak, basic stealth, basic chameleon
32 ejectable cabins, each with NPU, reactionless thruster units, total
life-support for 2 people; PF 100k radiation-shielding; PD 6 deflector
generator, shaped (lifting body, extreme streamlining); DR200 advanced
laminate; minicomputer, terminal, socket neural interface; built-in
"suitcase" nano-fac, 3 long range comms (1 radio, 1 grav-ripple, 1
neutrino)(comms only work when cabin is ejected); 1 person
force/membrane-lock; paramedic swarm, repair swarm; 4 survival cocoons; 4g
sAcel
1,000,000 cf cargo bay
Carried sub-craft:
Cargo shuttle (10,000 cf payload) in vehicle bay. 8g sAcel with 30lb./cf
cargo
4 AI "parasite" fighters: grav-drive, 128g sAccel. Weapons: Xaser, pulsars,
120mm very long barrell grav-cannon.
REASON FOR THE SEASON:
16 chrysallis machines: 2 elephant, 2 horse, 12 human
512x512x512 cf main nano-fac tank (big enough to build an /Arleigh/
/Burke/-class DDG in the tank)
Other thoughts:
Build as tug and joined pod? (Manned area plus nano-tanks main body, then
cargo section)(Joined with nano-tech to form continuous keel)
Questions:
How long should sensor range be for ANY TL for operation inside a stellar
system?
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