[gurps] Starship Troopers

Clinton N. Fell FELL_CLINTON_N at cat.com
Mon Dec 15 13:56:31 CST 2008


I like the armor, but it makes me wonder about the bugs.  DR 200 means 
that those bugs would have to have a 3e strength of at least 50 with a 
rather generous armor divisor of 5 on specialized swinging marine opener 
appendages.  Those are going to be some nasty bugs.

Clint



"Onno Meyer" <Onno.Meyer at gmx.de> 
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12/15/2008 11:30 AM
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Re: [gurps] Starship Troopers




Caterpillar: Confidential Green Retain Until: 01/14/2009 



Michael wrote:
> I found my copy of the Avalon Hill board game. I don't know if the stats 

> are canon, or how they were arrived at, but they give a top speed for 
> the three units. Scouts and Command suits are 50kph (31mph) and 
> Marauders are 30kph (18.6mph).
> 
> Mike S.

Obviously 50 and 30 are rounded, but still my 15 mph Marauder is a touch
slow. Improved suspension would help, but Rico talked too often about 
tumbling the gyros. 

What do you think about my suit?

Onno
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