[gurps] Starship Troopers
Clinton N. Fell
FELL_CLINTON_N at cat.com
Mon Dec 15 13:56:31 CST 2008
I like the armor, but it makes me wonder about the bugs. DR 200 means
that those bugs would have to have a 3e strength of at least 50 with a
rather generous armor divisor of 5 on specialized swinging marine opener
appendages. Those are going to be some nasty bugs.
Clint
"Onno Meyer" <Onno.Meyer at gmx.de>
Sent by: gurpsnet-l-bounces at sjgames.com
12/15/2008 11:30 AM
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Re: [gurps] Starship Troopers
Caterpillar: Confidential Green Retain Until: 01/14/2009
Michael wrote:
> I found my copy of the Avalon Hill board game. I don't know if the stats
> are canon, or how they were arrived at, but they give a top speed for
> the three units. Scouts and Command suits are 50kph (31mph) and
> Marauders are 30kph (18.6mph).
>
> Mike S.
Obviously 50 and 30 are rounded, but still my 15 mph Marauder is a touch
slow. Improved suspension would help, but Rico talked too often about
tumbling the gyros.
What do you think about my suit?
Onno
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