[gurps] [VEHICLE] of the week 738 - Marauder Battlesuit

Onno Meyer Onno.Meyer at gmx.de
Mon Dec 15 11:29:05 CST 2008


  This is a weekly posting with GURPS vehicles (and the like) to the 
GURPSnet mailing list. I grant the permission for all non-commercial 
redistribution of my work, but I would like to know if you put it on 
a website or the like. My site is down for rebuilding, but sooner or 
later the old stuff should reappear at   omeyer.gmxhome.de
  Onno Meyer, 2008-12-15

Marauder Battlesuit v1.0 (TL10)
  Copyright 2008 by Onno Meyer

  Starship Troopers was not the first and probably not the best book 
featuring powered armor, but Heinlein certainly left his mark on the 
genre. 
  The infantry battlesuit is designed for terror raids. Most missions 
start with a drop from orbit, followed by a few minutes of havoc, and 
end with a pickup by the retrieval boat. Integral jump jets allow the 
suit to move quickly through built-up areas. Each battlesuit carries 
several hundred pounds of ordnance, from the Y-Rack grenade launcher 
on the back of each suit to the hand-held nuclear missiles issued to 
NCOs and officers. 
  The fusion rockets use 1 gallon of reaction mass per minute. A full
load of HE grenades is $1,900.

Subassemblies: Body +0, two Arms -2, two Legs +0, limited-rotation 
  Turret -2. 
Powertrain: 3.5-kW leg drivetrain, three 1,000-lb. fusion rockets; 
  360,000-kWs rechargeable power cells.
Fuel: 10 gallons water.
Occ: 1 battlesuit CS, rated for operators between 160 and 200 lbs.

Armor     F      RL       B       T       U
All:    4/200   4/200   4/200   4/200   4/200

Weaponry
Two 40mm grenade launchers [Bod:R, Bod:L] (250 rounds total) +0.

Equipment:
  Body: High-angle mounts for 40mm grenade launchers; medium radio with 
scrambler; level-15 surveillance sound detector; basic radiation sensor; 
IFF; radar detector; C4 hardened, small computer; 12 man-hours limited 
life support. Arms: ST 200 arm motors. Turret: 5-mile multimode radar; 
2.5-mile thermograph. External: Basic emission cloaking; basic stealth; 
radiation shielding.

Statistics
Size: 9'x3'x3'     Payload: 500 lbs.   Lwt.: 2,000 lbs.
Volume: 15.75 cf   Maint.: 453 hours   Price: $201,125

HT: 12.   HPs: 120 Body, 60 each Arm, 90 each Leg, 30 Turret

gSpeed:15   gAccel: 10   gDecel: 20   gMR: 2.5   gSR: 1
Ground Pressure Very Low. Full Off-Road Speed. Boosted Jump 100'.

Design Notes
  Body is 6 cf. Arms are 0.75 cf each. Legs are 3.75 cf each. Turret 
is 0.75 cf. Structure is extra-heavy and expensive. Armor is advanced 
metal. Seal. Sealed tanks. Computerized controls. 0.175 cf of empty 
space. 250 rounds of 40mm HE are stowed in the body. Empty weight is 
1,500 lbs. 

Weapon                Weight Volume Cost   Power WPS  VPS    CPS     TL
40mm Grenade Launcher 12     0.24   $3,600 240   0.32 0.0032 $7.6[1] 10
  [1] HE, also fires CHEM (napalm).

Weapon                Ammo Malf. Type Damage   SS Acc 1/2D Max   RoF
40mm Grenade Launcher HE   ver.  Exp. 6d*3[4d] 14 12  640  3,700 8*
                      CHEM ver.  Exp. 6 yards  14 12  640  3,700 8*

  The vehicle uses the design rules from Vehicles [second edition, third 
printing, Dec 2004 errata], Mecha, VXi and VXii (including the armor 
volume rule) with the text format from Vehicles Lite. 


Next Week: A SeaQuest clone.


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