[gurps] PBEM

Patrick pat512 at yahoo.com
Wed Apr 23 14:17:20 CDT 2008


On Wed, Apr 23, 2008 at 3:05 PM, Susan Koziel
<kataryna_dragonweaver at yahoo.com> wrote:
> I actually wouldn't x-nay the out of character dialogue unless it actually becomes a problem. You don't want to be to restrictive of your players... and the out of character stuff hasn't really been an issue in any PBEM or online stuff. It's a problem in my face to face gaming but not in my online.
> -Sue

When I've done PBeM, I've set up two mailing lists -- one
in-character, one out-of-character.  Seemed to work well.

Pat

>
>
> --- On Wed, 4/23/08, Bryan <brakeb at gmail.com> wrote:
>
> > From: Bryan <brakeb at gmail.com>
> > Subject: Re: [gurps] PBEM
> > To: "The GURPSnet mailing list" <gurpsnet-l at sjgames.com>
> > Received: Wednesday, April 23, 2008, 10:21 AM
>
> > On Wed, Apr 23, 2008 at 1:49 AM, Roger Burton West
> > <roger at firedrake.org> wrote:
> > > On Tue, Apr 22, 2008 at 03:45:40PM -0700, Bryan wrote:
> > >  >I am in a group that plays face to face, but I
> > wanted to run a
> > >  >play-by-email GURPS 4th Space campaign.  Having
> > never GM'ed anything
> > >  >more than a few one-shot face to face deals, I
> > was wondering how
> > >  >difficult it is?
> > >
> > >  To add to what other people have said: it's not
> > _difficult_ but it is
> > >  _different_.
> > >
> > >  If running by email, I tend to abstract combat to
> > some extent, because
> >
> > > _________________>  it's no fun if all that
> > happens in one day is "roll to hit, roll to
> > >  defend, roll for damage".
> > >
> > >  I do have an email dicebot, which will reply with die
> > rolls both to the
> > >  person who sent the request and to anyone who was
> > Cc:ed on that mail -
> > >  so it can work even in a two-player game without
> > mailing lists. There's
> > >  an IRC version of that too.
> > >
> >
> > I expected to run a more story driven campaign.  I have no
> > problems
> > with that.  I'd prefer "role"-playing over
> > roll-playing.  That is
> > missing from our group.  **I am guilty of this too.**
> >
> > I'm guessing that I need to have some ground rules.
> >
> > 1.  Setting a deadline for "action" replies,
> > should you not reply, the
> > GM will do whatever he believes your character would do.
> > (this is
> > optional, especially if the action could cause a party
> > wipe, or death
> > of said character)
> > 2.  no "out of character" dialog.
> > 3.  use the dice server when told to roll.
> >
> > Anything I'm missing?  I don't want to be too
> > restrictive...
> >
> > Cheers,
> > Bryan
> > _______________________________________________


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