[gurps] PBEM
Susan Koziel
kataryna_dragonweaver at yahoo.com
Wed Apr 23 14:05:54 CDT 2008
I actually wouldn't x-nay the out of character dialogue unless it actually becomes a problem. You don't want to be to restrictive of your players... and the out of character stuff hasn't really been an issue in any PBEM or online stuff. It's a problem in my face to face gaming but not in my online.
-Sue
--- On Wed, 4/23/08, Bryan <brakeb at gmail.com> wrote:
> From: Bryan <brakeb at gmail.com>
> Subject: Re: [gurps] PBEM
> To: "The GURPSnet mailing list" <gurpsnet-l at sjgames.com>
> Received: Wednesday, April 23, 2008, 10:21 AM
> On Wed, Apr 23, 2008 at 1:49 AM, Roger Burton West
> <roger at firedrake.org> wrote:
> > On Tue, Apr 22, 2008 at 03:45:40PM -0700, Bryan wrote:
> > >I am in a group that plays face to face, but I
> wanted to run a
> > >play-by-email GURPS 4th Space campaign. Having
> never GM'ed anything
> > >more than a few one-shot face to face deals, I
> was wondering how
> > >difficult it is?
> >
> > To add to what other people have said: it's not
> _difficult_ but it is
> > _different_.
> >
> > If running by email, I tend to abstract combat to
> some extent, because
>
> > _________________> it's no fun if all that
> happens in one day is "roll to hit, roll to
> > defend, roll for damage".
> >
> > I do have an email dicebot, which will reply with die
> rolls both to the
> > person who sent the request and to anyone who was
> Cc:ed on that mail -
> > so it can work even in a two-player game without
> mailing lists. There's
> > an IRC version of that too.
> >
>
> I expected to run a more story driven campaign. I have no
> problems
> with that. I'd prefer "role"-playing over
> roll-playing. That is
> missing from our group. **I am guilty of this too.**
>
> I'm guessing that I need to have some ground rules.
>
> 1. Setting a deadline for "action" replies,
> should you not reply, the
> GM will do whatever he believes your character would do.
> (this is
> optional, especially if the action could cause a party
> wipe, or death
> of said character)
> 2. no "out of character" dialog.
> 3. use the dice server when told to roll.
>
> Anything I'm missing? I don't want to be too
> restrictive...
>
> Cheers,
> Bryan
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