[gurps] PBEM

Bryan brakeb at gmail.com
Wed Apr 23 11:21:44 CDT 2008


On Wed, Apr 23, 2008 at 1:49 AM, Roger Burton West <roger at firedrake.org> wrote:
> On Tue, Apr 22, 2008 at 03:45:40PM -0700, Bryan wrote:
>  >I am in a group that plays face to face, but I wanted to run a
>  >play-by-email GURPS 4th Space campaign.  Having never GM'ed anything
>  >more than a few one-shot face to face deals, I was wondering how
>  >difficult it is?
>
>  To add to what other people have said: it's not _difficult_ but it is
>  _different_.
>
>  If running by email, I tend to abstract combat to some extent, because

> _________________>  it's no fun if all that happens in one day is "roll to hit, roll to
>  defend, roll for damage".
>
>  I do have an email dicebot, which will reply with die rolls both to the
>  person who sent the request and to anyone who was Cc:ed on that mail -
>  so it can work even in a two-player game without mailing lists. There's
>  an IRC version of that too.
>

I expected to run a more story driven campaign.  I have no problems
with that.  I'd prefer "role"-playing over roll-playing.  That is
missing from our group.  **I am guilty of this too.**

I'm guessing that I need to have some ground rules.

1.  Setting a deadline for "action" replies, should you not reply, the
GM will do whatever he believes your character would do.  (this is
optional, especially if the action could cause a party wipe, or death
of said character)
2.  no "out of character" dialog.
3.  use the dice server when told to roll.

Anything I'm missing?  I don't want to be too restrictive...

Cheers,
Bryan


More information about the GurpsNet-L mailing list