[gurps] PBEM
Bryan
brakeb at gmail.com
Wed Apr 23 11:21:44 CDT 2008
On Wed, Apr 23, 2008 at 1:49 AM, Roger Burton West <roger at firedrake.org> wrote:
> On Tue, Apr 22, 2008 at 03:45:40PM -0700, Bryan wrote:
> >I am in a group that plays face to face, but I wanted to run a
> >play-by-email GURPS 4th Space campaign. Having never GM'ed anything
> >more than a few one-shot face to face deals, I was wondering how
> >difficult it is?
>
> To add to what other people have said: it's not _difficult_ but it is
> _different_.
>
> If running by email, I tend to abstract combat to some extent, because
> _________________> it's no fun if all that happens in one day is "roll to hit, roll to
> defend, roll for damage".
>
> I do have an email dicebot, which will reply with die rolls both to the
> person who sent the request and to anyone who was Cc:ed on that mail -
> so it can work even in a two-player game without mailing lists. There's
> an IRC version of that too.
>
I expected to run a more story driven campaign. I have no problems
with that. I'd prefer "role"-playing over roll-playing. That is
missing from our group. **I am guilty of this too.**
I'm guessing that I need to have some ground rules.
1. Setting a deadline for "action" replies, should you not reply, the
GM will do whatever he believes your character would do. (this is
optional, especially if the action could cause a party wipe, or death
of said character)
2. no "out of character" dialog.
3. use the dice server when told to roll.
Anything I'm missing? I don't want to be too restrictive...
Cheers,
Bryan
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