[gurps] Re: What if everyone playing
Ben Finney
bignose+hates-spam at benfinney.id.au
Mon Apr 21 19:31:20 CDT 2008
Christopher Miller <captainjoy at mac.com> writes:
> I've was GMing a GURPS: Star Trek (about 25 years before Kirk's
> Enterprise) for about a year. One of my players has enjoyed it so
> much that he's currently GMing it. I've used the Space Atlases as
> adventure seeds. I've been totally geeking out automating the World
> Building rules into an iWorks Numbers spreadsheet.
I've been absorbing Burning Empires, and loving its approach to
structuring a game session. It ensures everyone gets a chance at the
spotlight, and advances their own story, every session of play.
It also features a world creation system that sets up the background
conflict between the PCs and the other side, and makes sure everyone
around the table gets something of interest to them (and hooks for
their character) in the setting.
The mechanics (inherited from Burning Wheel) for Beliefs and Instincts
feeding directly into the reward system is also fascinating.
My gaming group is preparing to start (yeah, I know) a campaign of
Burning Empires. I am, of course, intending to milk it for ideas about
how to get the hot meta-game stuff into GURPS mechanics.
--
\ "Working out the social politics of who you can trust and why |
`\ is, quite literally, what a very large part of our brain has |
_o__) evolved to do." -- Douglas Adams |
Ben Finney
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