What if everyone playing Was: [gurps] Hello?
JL Hatlen Linnell
jlhlinnell at gmail.com
Mon Apr 21 19:23:23 CDT 2008
I GM a grab-bag. To start, I spoke with my players individually to
come up with an outline of the sort of character each would like and
the world they're from - then we choose a game system that would do
well by that character.
Won't tell you all how I get them there, but each ends up together and
dependent on each other on a series of assignments under an NPC's
power. They're running this fella's errands, acquiring and
maintaining his investments until they figure out how to free
themselves - at which point they're loose on the cosmos wherever
they'd like to go.
While they're running "errands", I pull a random gamebook out of my
library (2000+ titles run through a randomizer) and write an adventure
for them. There's a lot of insanity as we figure out how to make
systems resolve along with one another. heh. Over time we learn to
translate between systems. Also, over time as the players gain more
control of their own destiny, I'm often on short notice to be prepared
with settings and elements and story arcs in a number of settings and
systems. It's been a great way for me to study a little more of the
structure and content of all these games out here.
And since I play with folks who can play happily with a tongue in
cheek, the occasional oddball rules conflict gives us all a laugh.
--
Si hoc legere scis, nimium eruditionis habes.
--
jl hatlen linnell - jlhlinnell at gmail.com
More information about the GurpsNet-L
mailing list