[gurps] Re: How much blood?
Holmes, Erik
Erik.Holmes at marriott.com
Thu Apr 17 21:25:21 CDT 2008
>OTOH, it might be a little unbalancing to allow my
>vampire player to suck any more than 20 or 30 HP out
>of every normal human he meets. I think I might just
>allow him to drain until the victim fails their health
>check.
>
I agree. I've ran games with WW Vampires and Werewolves in them before.
I didn't use the official GURPS Vampire rules because I didn't like
them. I found that letting them drain health until they reached their ST
in negative hit points worked out the best. It matches the Vampire style
pretty close. In WW Vampire a vampire had I think 7 or 8 health levels.
Each blood points healed one health level. Humans all had 10 blood
points and the same number of health levels as a Vampire. This meant
that a vampire could fully heal himself of normal damage without even
killing one human.
This doesn't convert well into GURPS I think, but I think that being
able to heal 20 hit points off of a normal human, without even killing
him, is more then fair.
In my games I ruled that 1 Blood point was equal to 5 HT from a normal
human. Standard Vampires could hold 10. 1 Blood point would heal 5 HT,
raise a physical attribute by 4, etc.
For Aggravated Damage I ruled that it took one blood point to heal just
one point of Aggravated Damage and a Willpower roll. Every point the
roll was made by allowed additional points of Aggravated Damage to be
healed. So someone who made their Willpower roll by 5 could heal 6
points of Aggravated Damage by spending 6 blood points (one point of
aggravated damage for making the role and an additional 5 for making the
roll by 5).
This kept things simple. I think later on I allowed the vampire to keep
draining blood points until the human actually died. So every 5 HT
equaled 1 Blood Point and the vampire could keep draining until the
person died from it. This allowed the player to get more out of really
tough people that he defeated, which was usually when he really needed
the blood.
Some creatures in my game, like the Sidhe or the Amberites, had much
more potent blood. Some gave 1 Blood point for every point of HT
drained. Amberite blood was really powerful and actually made the
vampire more powerful just by drinking it.
>As for whether he can drain from already dead humans,
>does anyone know of an official WW ruling on that? My
>player will probably know, since he's played VtM, but
>as always, the perspective is welcome.
>
>"Nemo Malus Felix" - No Peace For The Wicked
>
I'm pretty sure they could. At worst I'd say that it was only worth half
of what a living human's blood was worth.
Shoby187
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