[gurps] Re: How much blood?
Ben Finney
bignose+hates-spam at benfinney.id.au
Thu Apr 17 18:51:56 CDT 2008
"Chris" <chris.bowen at ntlworld.com> writes:
> 2, In GURPS, I reckon 8 out of 10 hit points (80%) lost due to blood
> loss means you are in a very bad way. Major hospitalisation at the
> very least and this must be immediately or wave bye bye. (Most damage
> in GURPS is usually treated as tissue damage and not blood loss so
> this is viable)
I disagree with this. GURPS HP loss can bring a character to 0 HP
without immediately endangering their life. The first "death check"
(roll vs HT or die) is required only when the character goes below
-1×HP. This is true no matter what caused the HP loss.
So, I would modify your above statement to say "a 10 HP human, having
lost 18 HP to blood loss, is in a bad way. If bleeding rules are in
effect, the character requires immediate hospitalisation."
> 4, In GURPS I reckon you can probably use use the same method for
> healing wounds. 1 point of blood should be able to heal 2 points of
> (Non bone breaking) Crushing damage, or one point of (MINOR) cuts,
> impaling or bullet damage.
The GURPS model of HP doesn't make different types of HP loss "more
damaging". Instead, an injury from a cutting weapon *inflicts more
points of damage* (1.5× damage) to a normal human than a crushing
weapon. Being less vulnerable to specific injury types than a normal
human — e.g., taking less than the 1.5× damage multiplier from
cutting weapons — isa specific advantage, Injury Tolerance.
Once the injury is received as HP damage, there's no need to track
what kind of wound it was to know how slowly it heals; that's taken
care of by the difference in amount of damage dealt.
So, following this, GURPS Vampire: the Masquerade has a flat rate of 1
Blood Point spent => 2 HP healed.
> 5 Blood points should be able to heal 5 to 10 points of mortal wound
> type damage. This would mean keeping a log of each type of woulnd
> you take.
The supernatural "Aggravated damage" of WoD is modelled specially in
GURPS 3e's WoD conversion. 5 Blood Points => heal 3 HP of Aggravated
damage, to a maximum of 3 HP per 24-hour period (with a single Will
roll allowed to heal 3 more HP in a 24-hour period).
--
\ "Pinky, are you pondering what I'm pondering?" "I think so, |
`\ Brain, but if the plural of mouse is mice, wouldn't the plural |
_o__) of spouse be spice?" -- _Pinky and The Brain_ |
Ben Finney
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