[gurps] re:How much blood?
midnightwind at comcast.net
midnightwind at comcast.net
Wed Apr 16 19:13:59 CDT 2008
>
> For an example, a bleeding patient in an ER with a huge supply of blood and
> expert help might bleed 5xHP over an hour or so, but still hover at the 0 HP
> mark the whole time, and therefore not really die. They only have 10 HP from
> the transfusions if they ever heal. They won't heal to 5x10=50 HP just because
> it may have taken 5x their natural blood capacity to keep them alive during
> their medical treatment.
>
Of course, then you apply blood doping, and ask if those rules continue to apply or not... And so, in the ER, can you just cram more blood into the patient, buff them up to full HPs, and lesiurely correct the underlying problem? It's an interesting analogy. And actually seems to have some validity. Modern ORs are fraught with stuff that do this very thing... Cell Savers... all the blood that is suctioned from a bleeding patient is filtered and pumped back into the patient through their IV in real time... Artificial blood/serum is already extensively used... Artificial devices to keep the blood flowing... In real life, the underlying damage ultimately decides, because we *CAN* keep pumping blood forever... can we fix that heart, can we fix that lung, etcetera, before we decide to let the patient go?
In the vampire's case (unlike a human), I presume that the magical effect is then that blood *does* actually fix the underlying damage on a HP for xHP basis... basically nullifying that particular statement in Basic Set on the subject...
-vk
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