[gurps] fireball power...
Max, Dunedin New Zealand
gurpsnet-l at deltal.org
Thu Apr 3 23:35:56 CDT 2008
Hi All,
I'm not very good with the Powers book and all that. I like simple
rules, and to some of you, they are simple, to me they are pretty
confusing :(
I am trying to make two inate attacks (though it is possible they are
actually just slight variations of the same one).
Basically I want a short-range (5/10 range) fireball which can do 1-3
points of damage costing 1 fp (no matter if its 1,2 or 3 points damage).
The other Thing I would like is a flaming aura, same damage, same cost.
For the short range fireball I have come up with
Fire 3 ...COST 15pts
Costs fatigue +1 ...COST -5%
Increased Range (1/2D range only) x5 ...COST +10%
Reduced Range (x1/10) ...COST -30%
Variable ...COST +5%
TOTAL COST 80% of 15 == 12 pts
For the Flaming Aura I have come up with
Fire 3 ... COST 15pts
Aura ...COST +80%
Cost fatigure ...COST -5%
Melee Attack Range C ...COST -30%
Variable ...COST +5%
TOTAL COST +50% of 15 == 23 pts
Have I made any mistakes, or is that going to be 35 points combined, or
can I join them both into one power for less or something?
I don't know if it makes any difference, but the fireball is a breath
weapon. Initially I had invisioned it being a aura he turns on, and then
if he wishes he can breath it out as a ranged attack (and naturaly would
not have the flaming aura until he reactaivted it after breathing it at
somebody).
cheers
Max.
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