[gurps] Dragon Aerodynamics
David Scheidt
dmscheidt at gmail.com
Fri Nov 9 10:50:07 CST 2007
On Nov 9, 2007 11:25 AM, <midnightwind at comcast.net> wrote:
> Anthony (and the list):
>
> This is so cool. I even understood (most of) it. I could never reproduce it, however.
> And I don't dare try and "help you" on it. Damn, I wish I had become an engineer, sometimes.
> .
> Incidentally, I noticed Warehouse 23 is selling the 4e Starship Builder. Before I buy it, any inside scoops on it?
>
It's not at the level of detail that the vehicle design system is.
Ships have no more than 20 systems, each of which is 5% of the mass of
the vehicle. It's fast and easy to build a ship ( I can do one in
about 5 minutes, if I'm not worried about costs). There's a rather
abstract (mapless) space combat system. It works reasonably well.
I really like the design rules -- they're detailed enough for me, and
using them is easy. They do have a very grainy resolution; and
coverting from another system means that some things are below the
level of detail.
The book that's available is the first in a series. Future volumes
will include more specialized topics, but I don't remember what the
list is, except for Volume 2, which is _T%aders, LIners, and
Transports_. The playtest for that has just started.
--
David Scheidt
dmscheidt at gmail.com
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