[gurps] Dragon Aerodynamics
midnightwind at comcast.net
midnightwind at comcast.net
Fri Nov 9 10:25:13 CST 2007
Anthony (and the list):
This is so cool. I even understood (most of) it. I could never reproduce it, however.
And I don't dare try and "help you" on it. Damn, I wish I had become an engineer, sometimes.
Incidentally, I noticed Warehouse 23 is selling the 4e Starship Builder. Before I buy it, any inside scoops on it?
-vk
-------------- Original message ----------------------
From: Anthony Jackson <ajackson at iii.com>
> Having just been reading a little about aerodynamics, I decided to amuse
> myself by trying to apply them to dragons (yes, this is slightly
> pointless). Since I'm applying rather basic principles to the rather
> complex subject of winged flight, this may not be a perfect translation,
> but it's good enough to amuse me, so I thought I'd share it and also see
> if anyone has helpful comments:
>
> Applying Aerodynamics to Dragons
>
> It is generally obvious that a dragon, if made of normal materials and
> flying by normal principles, cannot fly. The usual solution taken by
> people who want dragons anyway is to give them some exotic method of
> flight, such as magical levitation. However, just as it's obvious that a
> dragon can't fly, we also know that a giant made of normal flesh and
> bone cannot stand up, so supposing that dragons are not made of normal
> flesh and bone is hardly strange.
>
> So, if we accept dragons which arent made of normal flesh, what can we
> compute about a dragon? We'll start with a dragon that's 30' long. For
> the body, we'll give it about the same build as a komodo dragon, which
> for an average specimen
> might be 8' and 150 lb. Scaling up to 30' we get about 8,000 lb. Note
> that this corresponds to about 4' of head/neck, 11' of body, 15' of
> tail. Body width is assumed to peak at about 4'6" wide and 3' tall, for
> an area of 10.6 sf or about 1 square meter.
>
> Now, for the wings, we'll go with a wingspan of 40' (12m) with an aspect
> ratio of 8, which seems like a fair approximation of typical dragon
> wings. Including some lost area in the body and variation in shape, the
> maximum width of the wing is probably 8' or so.
>
> Now, let's start with just how strong the wings are. For simplicity, let
> us assume that wing flapping is somewhere between the level of effort of
> flapping your arms (up and down) and doing that with a 5 lb weight in
> your hand. This corresponds to a torque of somewhere up to about 15 lb*ft.
>
> Now, we'll set the dragon wings as a structure five times larger than a
> human arm/shoulder combination, making it somewhat larger (as compared
> to the torso, which is only about 4x larger) than a human shoulder. The
> maximum torque of a rod is proportional to thickness^3, so the natural
> maximum sustained torque is about 1,875 ft*lb. Since the dragon has a
> weight of 8,000 lb (4,000 lb per wing) with the an average separation
> (due to flapping mechanics) of about 15', the average torque is about
> 60,000 lb per wing, or 32x greater. Flapping is probably actually more
> stressful than raising and lowering the arm (unless you do it very
> fast), so we might want to double it.
>
> If we assume the same numbers for other limbs, an 7.5' komodo dragon
> probably has a bite ST of 10, which means our 30' dragon would have a
> basic bite ST of 40, multiplied by sqrt(32) for stronger materials, or
> 226. Dragon arms usually seem to be shorter and smaller, compared to the
> torso size, than human arms, so we'll multiply by 0.75 for a limb ST of 170.
>
> However, flapping is still pretty slow movement relatively speaking, so
> it might be better to assume a 32x Power, rather than 32x Force. This
> changes the scaling from X^1/2 to X^1/3, and gives us a slightly more
> reasonable figure of 130 bite ST, 95 limb ST.
>
> The speed of an action with a limb is proportional to
> sqrt(force/weight*length). We're assigning our dragon arms 3x length,
> 27x mass, and 90x the force allowed for a human arm, so the dragon can
> strike about as quickly as a human would punch -- though the velocity of
> the arm is three times greater. This is broadly compatible with the
> damage the dragon does, though it's quite a bit faster than any real animal.
>
> Going onward to actual aerodynamics, the lift equation is:
> L = Cl * S * 1/2rho * V^2, where L is lift, Cl is the coeffient of lift,
> S is wing area, rho is atmospheric density, V is velocity. For our
> sample dragon, S is a value of 18 m^2, rho is 1.225 kg/m^3, and the
> remaining values can vary.
>
> Ordinary wings have a maximum Cl that is typically 1.5 to 2, but to
> handle the additional lift that flapping can grant, we're going to treat
> the wings as allowing a Cl of up to 3. Setting L to 36,000N and solving
> for V^2, we discover a stall speed of 33 m/s or Move 36.
>
> Now, we want to know drag. Looking at some handy formula:
> Di = kL^2/(1/2*rho*V^2*S*pi*Ar), where Di is induced drag, k indicates
> the degree to which the wing is worse than elliptical (probably
> significant for a dragon wing, but we'll set it to 1.1), Ar is aspect
> ratio (8, as above), and other terms are as before. At stall speed, it
> is equal to
> 1.1*35584^2/(0.5*1.225*33^2*18*3.1416*8) or 4600N.
> Ds = 0.5*rho*V^2*Cd*A, where Cd is the coefficient of drag and A is
> frontal area. Neither of these numbers is particularly easy to compute
> for a dragon, but for now we'll set Cd*A at 0.2 square meters. At stall,
> this gives us a drag of 0.5 * 1.225 * 33^2 * 0.2 or 133N.
>
> Now, the basic power requirement for movement is equal to Drag*Velocity,
> with some additional inefficiency caused by the mechanics of propulsion
> that is fairly hard to calculate, and is probably fairly small for
> wings, as they are quite large. Thus, the basic power requirement is
> equal to 4800N*33m/s or 160 kilowatts (210 horsepower). As a dragon is
> about six times more massive than a horse, this is 35x the power to
> weight ratio, which is reasonably comparable to our strength ratio
> (derived above) and thus agrees with the idea that the strength might be
> relatively slow pull muscle.
>
> Other than stall speed, there are two other numbers of special interest.
> These are the speed at drag (and thus work per unit distance) is
> minimized (ideal cruising speed) and the speed at which power is
> minimized (ideal loiter speed). Drag is minimized at the speed where
> induced and static drag are equal; power is minimized at a speed equal
> to the minimum drag speed / sqrt(sqrt(3)) (this will not be derived
> here). We'll also give it a sprint speed that is 25% faster than
> cruising speed. As it happens, I have a program which is solving this,
> which gives us:
> Stall Speed : 32.8 m/s, Drag 4804N, Power 1.576e+05W
> Minimum Power/Dist : 80.04 m/s, Drag 1569N, Power 1.256e+05W
> Minimum Power : 60.81 m/s, Drag 1812N, Power 1.102e+05W
> Sprint Speed : 100 m/s, Drag 1728N, Power 1.728e+05W
>
> There is one more category of interest: hovering. The lift for a column
> of air is equal to V^3*A*rho, where V is the speed of the air, A is the
> cross-section of the column, and rho is air density. Assuming some
> sculling motion to allow a cross-section wider than wing area, but also
> some loss due to flapping, an effective area of 25 square meters results
> in an air speed of 10.5 meters per second and would require a power of
> 190 kW. As the airspeed is actually a bit unbalanced, the actual power
> requirement is more on the order of 250 kW. It is possible that a dragon
> can maintain that for a few instants, but it probably cannot hover in a
> sustained way.
>
> We are also ignoring one key effect: body lift. Depending on body
> structure, this could be substantial, especially if the body and tail
> can be flattened or made concave (model after a flying snake). However,
> while the body has a potentially fairly large area (6 square meters is
> not hard to imagine), it has a very poor aspect ratio. If we treat the
> belly as half as effective as ordinary wings, we reduce stall speed but
> don't affect other numbers:
> Stall Speed : 30.37 m/s, Drag 5564N, Power 1.69e+05W
> This is mostly useful because it means the dragon can keep its tail up
> without resorting to extremes of strength.
>
> All of this results in a dragon that, while not grossly large (30' long,
> 4 tons) is terrifyingly powerful, at least by low tech standards (230
> horsepower in a 4 ton car isn't very impressive; 230 horsepower in a 4
> ton helicopter would be very low). If we figure a komodo dragon has DR
> 1, and make the scale materials stronger in the same ratio as we made
> its muscles, net DR is 1(base)*4(4x bigger)*32^1/3) or 13, and bite
> damage is on the order of 13d (DR may be low; realistically humans
> probably have DR 1, and weapon damages have been adjusted to compensate.
> That would give an actual DR of 25). This may well be beyond the
> reasonable limits for fantasy PCs, and discovering that a dragon _runs_
> twice as fast as a racehorse will likely strike PCs as a bit odd (it's
> also unlikely for something with this sort of build; the strength ratios
> only support a peak running speed of about 30 mph.
>
> So, what numbers can we tweak to make this a bit less absurd? We don't
> have much in the way of options to change the shape, but the weight is
> probably subject to change. In general, multiplying weight by X
> multiplies the speed of stall, minimum drag, and minimum power by
> sqrt(X). It multiplies power consumption at each of those speeds by
> X^1.5. It also multiplies calculated ST by either sqrt(X) or X^1/3,
> depending on which assumptions were being used on muscle. Thus, if we
> take our 8,000 lb dragon and cut it down to 2,000 lb, we halve all
> velocities and reduce ST to 80 body, 60 limb; quickness is unaffected;
> DR remains at a constant of about ST/10(8) (or, with the 'humans are DR
> 1' theory, go with ST/5-1, or 15). The new stats are as follows:
> Stall Speed : 16.4 m/s, Drag 1201N, Power 1.97e+04W
> Minimum Power/Dist : 40.02 m/s, Drag 392.4N, Power 1.57e+04W
> Minimum Power : 30.41 m/s, Drag 453.1N, Power 1.378e+04W
> Sprint Speed : 50 m/s, Drag 431.9N, Power 2.16e+04W
> Again, with the body lift assumptions:
> Stall Speed : 15.18 m/s, Drag 1391N, Power 2.112e+04W
>
> We still have 18x the power to weight and 5x the strength to weight of a
> human, but this is at least probably closer to something that is playable.
>
> Of course, a dragon that's 10 hexes long, half of which is tail, and is
> probably no more than 8' at the shoulder, isn't all that impressive. So,
> how do these numbers change for a dragon of a different size? It turns
> out that there is a very simple scaling: if you multiply size by X,
> multiply weight by X^3, speed (all) by X^1/2, power consumption by
> X^3.5, and ST/DR by X^3/2. Thus, an immense 100' dragon would be 37
> tons, stall 30 m/s, minimum P/D 73, minimum P 55, sprint 90, ST 370/490,
> DR 49, and uses 1.35 megawatts on takeoff.
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