[gurps] Compartmentalized Mind and Machine Possession
Zan Lynx
zlynx at acm.org
Thu Nov 8 16:22:38 CST 2007
I'm designing a sort of TL8/9 Biotech Supers character around a guy with
a brain designed for neural computer interface, an AI implant and both
the character and the AI having Enhanced Time Sense and
Compartmentalized Mind.
He's got the ability to invade and take over most computer systems
through short range networking and (mis-)using RF energy to confuse and
manipulate close-by and insufficiently shielded computer circuits.
(Many of today's oh-so-secure smartcards can be defeated this way)
He and his AI may also have hardware designed for their use. I'm
thinking combat drones, battlesuits and/or exoskeletons.
I'm thinking he and his AI will be able to run a total of 4 drones
through Machine Possession for 4 combat actions per turn, even though
Compartmentalized Mind limits physical actions to 1 per turn. I am
thinking this because they are using mental abilities to control 4
separate bodies, not one.
Anyone have a different take on that? Am I wrong?
--
Zan Lynx <zlynx at acm.org>
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