[gurps] Long Forgotten Lore!

Syndaryl smirle4498 at rogers.com
Tue Mar 27 11:49:03 CDT 2007


I'm putting together a wildcard skill for a character. I've never used
Wildcard skills before, so I'm looking for some feedback on whether I'm
either being too conservative or too ridiculous with what I'm including
in it. 



The character is an ex-goddess of night, death, and witchcraft... sort of a cheap knockoff of Hecate crossed with a night hag.



I'm looking at Long Forgotten Lore! including Esoteric Medicine Fortune Telling Herb Lore Naturalist Occultism Pharmacy (Herbal) Poisons Symbol Drawing Thaumatology History (only for appropriate obscure cultures) Theology (only for appropriate obscure cultures) Religious Ritual (only for appropriate obscure cultures) and a few appropriate Hidden Lore specialties - Hidden Lore (Faeries) yes but Hidden Lore (Conspiracies) or (Aliens) no.

For Herb Lore all the elixirs would simply default to the Long
Forgotten Lore! level at their usual penalties and she'd still need a
Herbal reference if she doesn't buy up the techniques.



Too much? Too little? did I miss something obvious? 
--
Emily Smirle
Zwischen Leber und Milz, passt immer noch eine Pils.
Denn wo frueher mal die Leber war, ist heute eine Mini-Bar.




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