[gurps] books
Captain Joy
captainjoy at mac.com
Wed Mar 21 09:33:13 CDT 2007
On Wednesday, March 21, 2007, at 01:42 AM, Tom Sparks wrote:
>> If Tom means "can I use the 4ed setting books with
> 3ed rules", the
>> answer is "yes, more or less, but you'll need to make
> up a lot of
>> stuff".
The best advice I've heard so far is to use 4th ed. Lite with the
settings books you like. Assuming, as a previous poster already
mentioned, your PCs (and the GM) have no desire to make use of the
extensively rewritten rules regarding powers.
GURPS: Space is mostly about designing a space campaign, generating
(realistic, if you so desire) planets, star systems, aliens. This
would be useful book, IMHO, regardless of what game engine you are
using.
The other books you mention (GURPS Infinite Worlds, GURPS Traveller:
Interstellar Wars) I haven't read, but if they're mostly setting
material, they should stand alone pretty well too.
Besides, how bad would it be if you bought the three you like, decided
later you wanted the additional detail with regards to character
design, and ended up buying the the core books?
I do recommend making the switch to 4th ed.. Since (it seems) you plan
on running PCs that are low on the extra bells and whistles, I think
you'll find 4th ed. simpler and more streamlined.
--
captainjoy at mac.com
"Would'a. Should'a. ... Didn't" --Starfish
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