[gurps] declining probability
Captain Joy
captainjoy at mac.com
Tue Jun 19 02:05:34 CDT 2007
On Monday, June 18, 2007, at 11:57 PM, Captain Joy wrote:
> On Monday, June 18, 2007, at 10:48 PM, Max, Dunedin, NZ wrote:
>> Captain Joy wrote:
>>> Here is what I came up with:
>>> Avg # or rolls to till you hit 0 given a starting no. to beat
>>> 3 3.0046511628
>>> 4 4.0235190873
>>> 5 5.0720627766
>>> 6 6.174103593
>>> 7 7.3674737587
>>> 8 8.7174737587
>>> 9 10.317473759
>>> 10 12.317473759
>>> 11 14.984140425
>>> 12 18.841283283
>>> 13 25.012711854
>>> 14 35.812711854
>>> 15 57.412711854
>>> 16 111.41271185
>>> 17 327.41271185
>>> 18 infinite
>>
>> Just one note, it won't make to much difference to the results, but
>> as this is GURPS, the statistics are slightly different, ie a 17 & a
>> 18 are always a failure, which means 18 won't be infinite.
>
> Oh, you're right about that. Well, given that 17 and 18 are always
> failures, then the results for 17 and 18 will be exactly the same as
> for 16.
Nope, it's not that simple. As average number of rolls until a failure
to roll a 16 is 54, I think the rest of the chart should look like:
16 111.4
17 265.4
18 319.4
--
captainjoy at mac.com
"In these days of cold affections. You sit by me - and everything's
fine."--Roger Taylor, "Heaven For Everyone"
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