[gurps] [VEHICLE] of the week 663 – GEV-APC (jump-capable)
Onno Meyer
Onno.Meyer at gmx.de
Sun Jul 8 10:40:01 CDT 2007
This is a weekly posting with GURPS vehicles (and the like) to the
GURPSnet mailing list. I grant the permission for all non-commercial
redistribution of my work, but I would like to know if you put it on
a website or the like. My site is down for rebuilding, but sooner or
later the old stuff should reappear at omeyer.gmxhome.de
Onno Meyer, 2007-07-08
This bird is probably a day late, but I wanted to try it out anyway.
I don't think normal hovercraft are suitable for urban areas - either
there are roads and you need no air cushion or there is rubble and an
air cushion has problems. According to Vehicles, a GEV skirt is not
strictly necessary to benefit from the ground effect, even if it is
more effective. So I went ahead and wrote a skirtless GEV with just
enough power to truly fly on afterburner ...
GEV-APC (jump-capable) v1.0 (TL8)
Copyright 2007 by Onno Meyer
It would be difficult to lift an armored vehicle on vectored thrust
alone, so this APC uses the ground effect a few feet from the surface
to cruise along. Afterburners on the turbofans allow the APC to jump
over obstacles.
The APC carries a pilot, a gunner and ten troops. It is armed with a
25mm autocannon in a remotely operated, overhead turret and two 250-lb.
hardpoints for gun packs, rockets or missiles. The strong IR signature
leaves the GEV-APC vulnerable to AA systems, but it could be used in a
cyberpunk world to intimidate the rabble.
The turbofans burn 300 gallons of jet fuel per hour in GEV mode and
1,200 gallons per hour in VTOL mode. A load of fuel and ammunition is
$9,000 (excluding hardpoint loads).
Subassemblies: Body +4, full-rotation Turret +1.
Powertrain: Four 5,000-lb. vectored turbofans with afterburners;
12,000-kWs advanced batteries.
Fuel: 1,200 gallons jet fuel (fire 10).
Occ: 2 RCS, 10 RS. Cargo: 50 cf.
Armor F RL B T U
Body: 4/100 4/100 4/100 4/100 4/100
Turret: 4/100 4/100 4/100 4/100
Weaponry
25mm Autocannon [Tur:F] (900 rounds) +2.
Equipment
Body: Two long range radios with scramblers; laser chemscanner;
navigation instruments; two IFF; inertial navigation system; military
GPS; terrain-following radar; two HUDWACs with pupil scanners; 50
aircraft decoy dischargers; two C2 small, hardened computers with two
terminals; compact fire suppression system; refueling probe; 12-man NBC
kit; 12 crashwebs. Turret: Universal mount for autocannon; two medium
laser communicators; 20x LLTV; 10-mile LPI AESA; 10-mile thermograph;
advanced radar/laser detector; 5 decoy dischargers. External: Basic
sound baffling; basic stealth; two 250-lb. hardpoints.
Statistics
Size: 24'x12'x8' Payload: 6 tons Lwt.: 16 tons
Volume: 1,000 cf Maint.: 4 man-hrs. Price: $817,380
HT: 11. HPs: 900 Body, 60 Turret
GEV Mode (no afterburner)
hSpeed: 215 hAccel: 3 hDecel: 8 hMR: 2 hSR: 5
Ground effect ceiling 2'.
VTOL Mode (with afterburner)
aSpeed: 110 aAccel: 1 aDecel: 8 aMR: 2 aSR: 5
Design Notes
Body is 985 cf. Turret is 15 cf. Underbelly skids. Structure is medium
and standard. Armor is expensive composite. Sealed. Self-sealing tanks.
Computerized controls with duplicate maneuver controls. 45 cf of empty
space. Empty weight is 20,000 lbs.
Weapon Weight Volume Cost Power WPS VPS CPS TL
25mm Autocannon 70 1.4 $11,000 - 0.33 0.0033 $6 8
Weapon Ammo Malf. Type Damage SS Acc 1/2D Max RoF
25mm Autocannon HEDP ver. exp. 5d(5)[2d] 20 13 940 4,600 16*
The vehicle uses the design rules from GURPS Vehicles [2nd edition,
3rd printing, Dec 2004 errata], VXi, VXii (including the armor volume
rule) and the text format from Vehicles Lite.
Next Week: Why do I even plan? There is a new suggestion every week.
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