[gurps] planet design aids
Bryan
brakeb at gmail.com
Sun Feb 11 22:31:11 CST 2007
Right on... My campaign is using gates to enter hyperspace. I tried
to keep it as generic as possible...
I needed a starmap program for possible "mistakes" made by PC's making
navigational errors.
good luck with your campaign...
On 2/12/07, David Scheidt <dmscheidt at gmail.com> wrote:
> On 2/11/07, Bryan <brakeb at gmail.com> wrote:
> > Well, I am designing my own campaign, and I needed a 3d space map
> > program. I use Unix, and while there are many of them for Winduhs, I
> > found this one and worked it out so that it compiled with OpenBSD.
> >
> > www.starplot.org.
> >
> > While looking for spaceship design rules for GURPS, I found this site
> > that creates worlds for you...
> >
> > http://home.comcast.net/~brons/NerdCorner/StarGen/StarGen.html
> >
> > This was very cool. And while it isn't in "GURPS" world creation
> > format, it should give you more than enough information to convert it.
> >
> > I hope you like these...
> >
>
> The second one is a start. I don't need a map/charting program,
> though. I'm working on a universe where FTL travel is through
> "wormholes", so my charts are just graphs -- directed graphs, as the
> "wormholes" aren't guaranteed to be bidirectional. They also may go
> to more than one place.
>
> Thanks.
>
> David
>
> --
> David Scheidt
> dmscheidt at gmail.com
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