[gurps] point-blank shotguns and DR?
Chris J. Whitcomb
rekres at gmail.com
Tue Sep 19 02:31:27 CDT 2006
Clinton N. Fell wrote:
> This is technically the correct interpretation, however I believe the
> rof would have been 27 if they had dumped the full rof into the
> target.
The example immediately after the rule they use the RoF multiplier, not the
full RoF. In this case it's half of x9 rounded down... which comes to x4.
>
> However do not forget a *very* important rule here. Even if all the
> damage was stopped by the chain and scales, I believe both are
> considered flexible armor. Which means you divide the total damage
> by 5 (since it was crushing damage inflicted instead of pi damage)
> and that does penetrate the armor as back (blunt) force trauma. So
> that 4d+4 damage averages 18pts of damage or just short of 4pt
> through the DR (60 effective DR). At the full rof this gets much
> worse. 13d+13 averages 58.5 damage or just short of 12 after armor.
>
> I do realize this doesn't seem to jive with what we would expect from
> a contacting shot from 12 gauge .00 buck. I have been tempted to
> house rule that at 1% of the 1/2 damage range to treat the damage as
> one projectile doing ( (rof) / 2 ) * (normal damage) but increase the
> pi damage by one step to a max of pi++. This does *not* increase the
> effective DR vs the shot. So in your case it would have been (4D+4
> (avg 18) - 15 (regular DR) ) * 1.5 (pi+ damage mult) or an average of
> 5 points of bleeding damage. Not a big sounding change until you
> consider the option of targeting vitals or brain from contact (target
> location multipliers supersede the normal damage multipliers). I
> haven't played these rules yet but they have been tempting me. I
> also haven't decided what to do about flechete imp damage.
Does anyone know if solid slug ammo for shotguns has been covered in 4E?
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