[gurps] point-blank shotguns and DR?

Chris J. Whitcomb rekres at gmail.com
Tue Sep 19 02:31:27 CDT 2006


Clinton N. Fell wrote:
> This is technically the correct interpretation, however I believe the
> rof would have been 27 if they had dumped the full rof into the
> target.

The example immediately after the rule they use the RoF multiplier, not the 
full RoF.  In this case it's half of x9 rounded down... which comes to x4.


>
> However do not forget a *very* important rule here.  Even if all the
> damage was stopped by the chain and scales, I believe both are
> considered flexible armor.  Which means you divide the total damage
> by 5 (since it was crushing damage inflicted instead of pi damage)
> and that does penetrate the armor as back (blunt) force trauma.  So
> that 4d+4 damage averages 18pts of damage or just short of 4pt
> through the DR (60 effective DR).  At the full rof this gets much
> worse.  13d+13 averages 58.5 damage or just short of 12 after armor.
>
> I do realize this doesn't seem to jive with what we would expect from
> a contacting shot from 12 gauge .00 buck.  I have been tempted to
> house rule that at 1% of the 1/2 damage range to treat the damage as
> one projectile doing ( (rof) / 2 ) * (normal damage) but increase the
> pi damage by one step to a max of pi++.  This does *not* increase the
> effective DR vs the shot.  So in your case it would have been (4D+4
> (avg 18) - 15 (regular DR) ) * 1.5 (pi+ damage mult) or an average of
> 5 points of bleeding damage. Not a big sounding change until you
> consider the option of targeting vitals or brain from contact (target
> location multipliers supersede the normal damage multipliers).  I
> haven't played these rules yet but they have been tempting me.  I
> also haven't decided what to do about flechete imp damage.

Does anyone know if solid slug ammo for shotguns has been covered in 4E?



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