[gurps] GCA and Talents
hal at buffnet.net
hal at buffnet.net
Thu Oct 26 08:44:40 CDT 2006
>If there are new talents in the campaign, an add-on data file to handle
>them seems only reasonable. That's what I do in my own games - I release
>the files to the players in case they want to use GCA themselves.
>
>R
Ok, so tell us all how you create those add on data files - especially for
someone who wants to create his/her own data files for those things unique
to his game world. For instance, I use C&S prices for a lot of the goods
in my campaigns that are medieval fantasy based. I remember how much
trouble it was to track down why some of the "Talents" weren't functioning
properly. I also remember trying to build a talent that later on became
"born warleader". I finally got it working, but I forget now how I did it ;)
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