[gurps] [3e] Gadgeteering complexities
Joe Lofke
torokai at gmail.com
Mon Nov 13 22:11:46 CST 2006
Well, what about complexity for thaumatology?
On 10/11/06, Jeff Wilson <jwilson at io.com> wrote:
>
> > From: Pauli Hakala <Pauli.Hakala at mail.suomi.net>
> > Brandon Cope wrote:
> >> A player is designing a gadgeteer for a TL7 campaign. However, I can't
> >> find any good guidelines or examples of gadgets for each complexity
> >> level (Simple, Average, Complex, and Amazing). Cliffhangers does have
> 17
> >> gadgets, but they are all oriented at a TL6 campaign and 14 are Complex
> >> and three are Average; there are no examples of Simple or Complex
> >> gadgets. Anyone know of any sample lists online, or worked out
> >> guidelines themselves?
> >
> > I often use the following rule-of-thumb progression;
> > Simple if a similar concept is already available off-the-shelf,
> > Average if a similar concept exists at a prototype stage, Complex
> > if it obviously could be done in a lab and Amazing if it is
> > clearly above the campaign TL or based purely on a theory.
>
> This similar to what I did way back, thouhg I tended to break down
> gadgets into functions, and functions into skills, and require a
> gadgeteering project at each step. For instance, a supersonic motorcycle
> : I decided it would need bioplastic tires (TL9), a neural interface
> (TL10), and a I forget what sort of engine was used. But to build it,
> the maker needed to research the named skills needed for each component,
> and advance each one to the required TL. Inventing a new skill was
> Amazing, advancing it a TL was a Complex project per TL, and if a skill
> was only available at a certain TL, researching the precursor skills to
> that level was required. Combining the components into a vehicle, or a
> battlesuit was an Average project, and modifications like adding remote
> control or installing an autopilot were Simple.
>
> Making modifications on unfamiliar gear were one step more difficult, or
> two steps for alien gear, possibly 3 for ultraterrestrials.
>
> --
> Jeff Wilson - jwilson at io.com
> < http://www.io.com/~jwilson >
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