[gurps] re: overly powerful spellcaster
Mike Brown
all_in_one_m at hotmail.com
Fri Nov 10 01:07:21 CST 2006
I can understand the reduced IQ because of her age, but while Sakura is
not experienced or skilled she is CLEVER. She has a knack for using the
tools at her disposal in ways that surprise even (especially) her. HT
may be better represented by giving her some Hit Points, because she
seems just as vulnerable to cold and flu bugs, etc., as anyone else her age.
I agree about the iq and think I will raised it by a few points. As for ht
I gave it to her for two reason, Nice fatigue points for spell casting and
the fact that she is fairly althelic in the show, jumping during
cheerleading, doing complex acrobatics, roller bladeing almost everywhere.
It might be too high but considering this how much should I lower it?
Toya, her brother, would also be an Ally. Parent is parent singular (her
widowed father, Fujitaka); also, Tomoyo and her mother are able to give
her so much useful information, gadgetry, and support that they might be
Patrons for her themselves.
Ill I have to add toya. Do patrons usually get involved in the adventures?
I have to add toymos mother but Im not sure about changing tomoyo
herself.
Syaoran's status depends on whether he is in Tomoeda or hong kong How do
you handle someone like this? When he is in tomoeda hes as written,. but
dosn't count when he is in his home city.
If you are applying her as part of that larger CLAMP Metaverse you
should note that the Space-Time Witch Yuuko Ichihara has been observing
her progress but has yet to personally intervene. (Yuuko has expressed
interest in her activities and even has a non-functioning replica of her
first Clow Staff of unknown origin).
Im only familiar with parts of clamp. This part isnt one of them
I would give her Acrobatic Dodge as a maneuver as well (she has an
uncanny knack for not being there when the blow strikes, at almost
unconscious levels).
Good idea
In that case, you need more spells. But actually, I think advantages are
a better fit for her. Sakura has a set of basic abilities given her by
the cards (or, more accurately, the spirits bound to the cards who do
her will because they choose to and accept her judgment), which she can
alter and combine for a variety of effects limited only by her
considerable imagination.
Any suggestions on spells to add? these are the only ones I know for sure
she has cast.
>Steal spell (making the key talisman/wand her own and transforming the clow
>card)
>Entrap sprit (return to the form you were meant to be in clow card)
>Create spirit elemental (created the hope card: clow had weird ides of
>elements didnt he?)
>Transform object (to transform the key to the wand)
>Command spirit (spirit elemental) (pretty obvious)
>Divination (cards) (when kero did the clow/tarrot card reading thing)
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