[gurps] another overly powerful spellcaster
Michael Hopcroft
michael at mphpress.com
Thu Nov 9 23:35:49 CST 2006
Rekres: Sakura-chan is the heroine of the CLAMP manga and anime series
"Card Captor Sakura". In fact, it would help the cirtique to ask at
which point in her career this writeup is.
Mike Brown wrote:
>
> Sakura kinomoto (244)
>
> St 8 (-20)
> Dx 9 (-20)
> Iq 9 (-20)
> Ht 13 (30)
>
I can understand the reduced IQ because of her age, but while Sakura is
not experienced or skilled she is CLEVER. She has a knack for using the
tools at her disposal in ways that surprise even (especially) her. HT
may be better represented by giving her some Hit Points, because she
seems just as vulnerable to cold and flu bugs, etc., as anyone else her age.
> Language
> Japanese (native)
>
> Advantages
> Attractive (4)
> Ally kero (150% of point total, all the time, minion) (45)
> Ally yue (150% of point total, all the time, minion) (45)
> Wild talent (focused: magical –20%) (retention +25%) (21)
> Magery (level 6) (65)
> Magery (level 2) (stars –40%) (12)
> Patron (Parents) (30)
> Precogntion (only to see things related to magic –40%)(magical –10%)(13)
> Ally: tomoyo (no more then 25% all the time) (1)
> Ally Syaoran li (no more then 50%, all the time) (2)
> Ally: meiling li (no more then 25 %, rarely) (1)
> Patron: eriol (10)
>
Toya, her brother, would also be an Ally. Parent is parent singular (her
widowed father, Fujitaka); also, Tomoyo and her mother are able to give
her so much useful information, gadgetry, and support that they might be
Patrons for her themselves.
> Disadvantages
> Qurik: scared of ghosts (-1)
> Deadbroke (-25)
> Social Stigma (Minor) (-5)
> Sense of Duty (Loved ones and Friends) (-5)
> Enemy: meiling li (rival, quite rarley) (-3)
> Dependent: sayron lee (no more then 50%, love one, all the time)(-10)
>
You could also use The Girls From School (Chihiro, Rika and Naoko) as a
Dependent Group due to their natural tendency to become involved in her
adventures. Syaoran's status depends on whether he is in Tomoeda or Hong
Kong.
If a dead man can be counter as a Patron, Clow Read would qualify.
One other thing to note about Sakura is that she is a sweet-natured
innocent by nature. Her definition of an enemy is "someone she hasn't
had a chance to make friends with yet"; this trait has actually served
her well so far but might give her trouble in such future endeavors as
navigating the internal politics of the Li Clan or dealing with some of
the nastier mages in the CLAMPiverse. Of course, by then she will be
older and more experienced.
If you are applying her as part of that larger CLAMP Metaverse you
should note that the Space-Time Witch Yuuko Ichihara has been observing
her progress but has yet to personally intervene. (Yuuko has expressed
interest in her activities and even has a non-functioning replica of her
first Clow Staff of unknown origin).
> Skills
> Acrobatics 16 (32)
> Cooking 13 (16)
> Sport (cheer leading)13 (16)
> Skating (in-line)13 (4)
>
I would give her Acrobatic Dodge as a maneuver as well (she has an
uncanny knack for not being there when the blow strikes, at almost
unconscious levels).
> spells
> Steal spell 14 (1)
> Entrap sprit 15 (1)
> Create spirit elemental 15 (1)
> Transform object 14 (1)
> Command spirit (spirit elemental) 15 (1)
> Divination (cards) 15 (1)
>
> Yes, I know, I could use several advantages instead of spells and make
> things easier but I want her to make her as a mage, or spell caster.
>
In that case, you need more spells. But actually, I think advantages are
a better fit for her. Sakura has a set of basic abilities given her by
the cards (or, more accurately, the spirits bound to the cards who do
her will because they choose to and accept her judgment), which she can
alter and combine for a variety of effects limited only by her
considerable imagination.
This would actually make her as much a shaman as a sorcerer -- and a
truly formidable opponent if you threaten what she holds dear.
More information about the GurpsNet-L
mailing list