[gurps] another overly powerful spellcaster

Michael Hopcroft michael at mphpress.com
Thu Nov 9 23:35:49 CST 2006


Rekres: Sakura-chan is the heroine of the CLAMP manga and anime series 
"Card Captor Sakura". In fact, it would help the cirtique to ask at 
which point in her career this writeup is.

Mike Brown wrote:
>
> Sakura kinomoto (244)
>
> St 8 (-20)
> Dx 9 (-20)
> Iq 9 (-20)
> Ht 13 (30)
>
I can understand the reduced IQ because of her age, but while Sakura is 
not experienced or skilled she is CLEVER. She has a knack for using the 
tools at her disposal in ways that surprise even (especially) her. HT 
may be better represented by giving her some Hit Points, because she 
seems just as vulnerable to cold and flu bugs, etc., as anyone else her age.
> Language
> Japanese (native)
>

> Advantages
> Attractive (4)
> Ally kero (150% of point total, all the time, minion) (45)
> Ally yue (150% of point total, all the time, minion) (45)
> Wild talent (focused: magical –20%) (retention +25%) (21)
> Magery (level 6) (65)
> Magery (level 2) (stars –40%) (12)
> Patron (Parents) (30)
> Precogntion (only to see things related to magic –40%)(magical –10%)(13)
> Ally: tomoyo (no more then 25% all the time) (1)
> Ally Syaoran li (no more then 50%, all the time) (2)
> Ally: meiling li (no more then 25 %, rarely) (1)
> Patron: eriol (10)
>
Toya, her brother, would also be an Ally. Parent is parent singular (her 
widowed father, Fujitaka); also, Tomoyo and her mother are able to give 
her so much useful information, gadgetry, and support that they might be 
Patrons for her themselves.
> Disadvantages
> Qurik: scared of ghosts (-1)
> Deadbroke (-25)
> Social Stigma (Minor) (-5)
> Sense of Duty (Loved ones and Friends) (-5)
> Enemy: meiling li (rival, quite rarley) (-3)
> Dependent: sayron lee (no more then 50%, love one, all the time)(-10)
>
You could also use The Girls From School (Chihiro, Rika and Naoko) as a 
Dependent Group due to their natural tendency to become involved in her 
adventures. Syaoran's status depends on whether he is in Tomoeda or Hong 
Kong.

If a dead man can be counter as a Patron, Clow Read would qualify.

One other thing to note about Sakura is that she is a sweet-natured 
innocent by nature. Her definition of an enemy is "someone she hasn't 
had a chance to make friends with yet"; this trait has actually served 
her well so far but might give her trouble in such future endeavors as 
navigating the internal politics of the Li Clan or dealing with some of 
the nastier mages in the CLAMPiverse. Of course, by then she will be 
older and more experienced.

If you are applying her as part of that larger CLAMP Metaverse you 
should note that the Space-Time Witch Yuuko Ichihara has been observing 
her progress but has yet to personally intervene. (Yuuko has expressed 
interest in her activities and even has a non-functioning replica of her 
first Clow Staff of unknown origin).
> Skills
> Acrobatics 16 (32)
> Cooking 13 (16)
> Sport (cheer leading)13 (16)
> Skating (in-line)13 (4)
>
I would give her Acrobatic Dodge as a maneuver as well (she has an 
uncanny knack for not being there when the blow strikes, at almost 
unconscious levels).
> spells
> Steal spell 14 (1)
> Entrap sprit 15 (1)
> Create spirit elemental 15 (1)
> Transform object 14 (1)
> Command spirit (spirit elemental) 15 (1)
> Divination (cards) 15 (1)
>
> Yes, I know, I could use several advantages instead of spells and make 
> things easier but I want her to make her as a mage, or spell caster.
>
In that case, you need more spells. But actually, I think advantages are 
a better fit for her. Sakura has a set of basic abilities given her by 
the cards (or, more accurately, the spirits bound to the cards who do 
her will because they choose to and accept her judgment), which she can 
alter and combine for a variety of effects limited only by her 
considerable imagination.

This would actually make her as much a shaman as a sorcerer -- and a 
truly formidable opponent if you threaten what she holds dear.



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