[gurps] sakura haruno

Mike Brown all_in_one_m at hotmail.com
Mon Jul 31 12:27:44 CDT 2006


Sakura haruno (1624)

St 7 (-30)
+st 22 (cost 1 fp per second –10%) (only when angry –10%) (96)
Iq 14(80)
Dx 10 (0)
Ht 12(20)

Advantages
Attractive (4)
Affliction: (morph 120 points) (costs fatigue –5%) (only on logs –20%) 
(link: warp+10%) (takes extra time –10%) (900)
Warp (blind +50%) (link: affliction +10%) (cost fatigue –5%)  (no 
preparation roll need: takes 3 seconds +100%) (245)
Illusion  (visual only –20%) (only to create three duplicates of her self 
–10%) (takes extra time –10%) (15)
Morph (costs fatigue –5%) (95)
Walk on liquid (15) (costs fatigue –5%)
Clinging (19) (costs fatigue –5%)
Ally: Inner Sakura  (special abilities +50%) (link: split personality +10%) 
(accessibility:  Inner Sakura only exists in the astral plane, specifically 
in sakura’s mind –10%) (13)

Disadvantages
Sense of duty (team mates) (-5)
duty (leaf village)  (quite often, extremely hazardous) (-15)
split personality (-13)  (accessibility: the only stressful situation she 
can come out in is when sakura is angry –10%)
distinctive feature: pink hair (-1)
distinctive feature: large forehead (-1)

skills
karate 12 (12)
jumping 28 (68)
knife 15 (16)
power blow 30 (84)
traps 15 (4)
hidden lore (various ninja lore) 14 (2)
thrown weapon: knife 10 (1)

I would really like comments.  This is the best way i thought of to write 
her up but i think there may be a few better ways that i'm over looking




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