[gurps] Mitigators (was Cyberpunk & 4e)
Michael R. Stork
mstork5 at comcast.net
Thu Jul 27 02:24:47 CDT 2006
hal at buffnet.net wrote:
> The problem with "equipment generated advantages" is that if you pay the
> monetary cost associated with it - you get a "point value increase" for
> the character. If you remove that equipment or lose it, you lose the
> point value increase. The increase and decrease of character value
> doesn't follow the same progressions as they do for lower tech level games
> that do not have the option of cybernetics (ie, loss of limb is a LOSS
I've always liked the way THS handles this. IIRC, if it's "bought" at
character creation it costs points, otherwise it's just cash. Later CPs
are calculated but not charged, just kept for a general idea of how much
omph a given character has in relation to those around them. This total
can fluctuate up and down pretty wildly. They give a good example in one
of the books, but I don't have access to them right now.
--
*/Mike S./*
*/--/*
*/Dolor Temporarius, Gloria Aeterna, Cicatrices Virgines Placent/*
(Pain is Temporary, Glory is Eternal, Chicks Dig Scars)
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