[gurps] Whimsical thought

Keith Bernard Keith.Bernard at intersystems.com
Wed Jul 19 16:47:19 CDT 2006


I agree...otherwise munchkins would abuse the anti-talent to get the
points.  You could couple it with a Delusion or Compulsion to try to use
that skill.  Otherwise, its only worth the -1 for a Quirk.

-----Original Message-----
From: gurpsnet-l-bounces at sjgames.com
[mailto:gurpsnet-l-bounces at sjgames.com] On Behalf Of Brandon Cope
Sent: Friday, July 14, 2006 5:14 PM
To: The GURPSnet mailing list
Subject: Re: [gurps] Whimsical thought

hal at buffnet.net wrote:

> Hmmm - if we can have talents that emphasize a person's ability with a

> group of skills, can we have an anti-talent that shows he's less 
> proficient with a set of skills?  How about an Anti-art talent?  The 
> person couldn't draw or chisel or paint to save their lives?

As someone else pointed out, Incompetence (-1 per skill) covers this,
though the penalties are rather harsh.

However, I might allow an Anti-Talent (working opposite the way a
regular Talent works, and changing the cost from positive to negative),
*but* the skills covered by the Anti-Talent would have to be something
that would come up reasonably often in the campaign, so no Anti-Art
Talent in a Special Ops campaign (for instance). I do think that
Anti-Combat Talents would be appropriate, though, in most campaigns.
--
A generous and sadistic GM, Brandon Cope
http://www.geocities.com/copeab

"It has fallen upon me, now and again in my sojurns through the world,
to ease various evil men of their lives. I have a feeling it will prove
thus with the Baron."
-- Solomon Kane ("The Castle of the Devil", Robert E. Howard)


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