[gurps] Most Powerful Magic Item

JL Hatlen Linnell jlhlinnell at gmail.com
Wed Jul 19 08:56:58 CDT 2006


On 7/19/06, Syndaryl <smirle4498 at rogers.com> wrote:
> Go for the most obscene amount of Power enchant you can get on it, and
> then add Volcano, Earthquake, Windstorm, Whirlpool, Hail, Storm, Rain
> of Fire and then pop off Area Effect devistation all day long. I
> strongly encourage trading Energy for Skill to pump them all up to
> skill 40 or 50, or adding Telecast, so you don't have to be in the
> middle of the effect when it goes off.
>
> Of course, I don't think any of those are enchantable so you'd have to
> research an enchantment for each of them first >.>

I'd suggest also adding some protection spells so you can have a
little personal bubble of safety while the village around you crashes,
drowns, and burns.


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