[gurps] IQ revisited (more stuff)
Anthony Jackson
ajackson at iii.com
Fri Jul 14 11:12:57 CDT 2006
hal at buffnet.net wrote:
> Adaptability: learning speed and practical problem solving ability
Practically speaking, any relevant skill bonus acts as an improvement in
learning speed. Practical problem solving ability is generally covered
by specific skills related to the problem being solved (or a relevant
Talent).
>
> Alertness: those have their aspect in GURPS as an advantage or as a
> separated stat from IQ in the form of PERCEPTION.
>
> Analytical thinking (logic, reason, and mathematical problem solving
> ability): this MIGHT have an application as a "Talent" aspect for IQ.
> Lightning calculator also seems to fall in this category.
>
> Creativity (artistic or scientific innovation and imagination): again,
> this seems to be something covered by Talent: artistic.
>
> Formal Education: this does not seem to have an analog in GURPS as
> advantages. Perhaps a CORE aspect of IQ?
Formal education corresponds to points in academic skills.
>
> Memory: GURPS as far as I know, doesn't really have a set of regular
> "memory" rules aside from those of editic memory, which seems a shame.
> Would Memory thus be considered a core element of IQ?
No more core than any of the other elements.
>
> Practical experience (Wisdom, common sense, informal education): Common
> sense seems to fill in as the advantage that models this aspect of IQ in
> GURPS 3e.
Though that uses an IQ roll.
>
> Sanity (psychological stability): Sheesh - part of IQ???!!!! How do you
> quantify Sanity as part of someone's IQ?!! Will seems to reflect strength
> of purpose/will as an attribute. Would Sanity come under "WILL" instead
> of IQ?
Sanity comes under lack of mental disadvantages. In 4e, it doesn't
appear to be a part of IQ at all; in 3e you used will to resist your
psychological limitations, so Will was Sanity.
>
> Synthetic thinking ability (intuition): it would appear that GURPS has
> separated out this aspect of IQ by means of Intuition as an advantage -
> no?
Intuition is an exotic ability. Generally speaking, mundane intuition is
covered by a skill roll vs an appropriate skill.
>
> Willpower - this seems to have been separated out from GURPS IQ in 4e as a
> separate stat.
>
> So what things in GURPS is IQ supposed to represent that doesn't have an
> analog as an advantage in GURPS?
Why should there be anything? IQ is basically a composite for a cluster
of related abilities. The arguments about IQ mostly have to do to the
degree to which those abilities are actually related, and the
appropriate cost for IQ.
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