[gurps] Cross-Dimensional Spells
Travis Foster
tfoster118 at comcast.net
Wed Jul 12 18:19:29 CDT 2006
At 04:31 PM 7/12/2006, you wrote:
>Hmm, not familiar with the Decan's even though I am using the Cabal in
>my game quite a bit (it's a Infinity game and the characters are
>currently trapped on a Cabal run world).
The Cabal's magic is conceptually divided into 36 decans (3 to a
zodiacal sign) and colleges map to 23 of these [I prefer the variant
where each of the decans is a college of magic, but that involves
much more work wrt assigning spells to decans].
>The Cabal was mainly why I was asking the question. One of the
>characters just pissed them off pretty bad by killing one of their gods
>:)
Which god?
>Needless to say, they are upset and will be using the resources of
>several different worlds to hunt this character down.
Are you using the Cabal sourcebook or just the bits in Infinite Worlds?
>Personally I don't see why someone with Plane Shift and Telecast
>couldn't cast a spell Cross-Dimensionally, (this doesn't mean that I'd
>let Seeker work across all dimensions, but I might let someone Telecast
>to a specific world and then cast Seeker from that world)
I use the 4E ritual magic with the decans as colleges myself so for
games I run, I'd allow cross world spells at a greater penalty. A
crossworld seeker spell shouldn't be easy or the Cabal wouldn't use
gargoyle coursers.
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